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Muscle Path Wrapping on Arbitrary Surfaces

机译:肌肉道路包裹在任意表面上

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Objective: Musculoskeletal models play an important role in surgical planning and clinical assessment of gait and movement. Faster and more accurate simulation of muscle paths in such models can result in better predictions of forces and facilitate real-time clinical applications, such as rehabilitation with real-time feedback. We propose a novel and efficient method for computing wrapping paths across arbitrary surfaces, such as those defined by bone geometry. Methods: A muscle path is modeled as a massless, frictionless elastic strand that uses artificial forces, applied independently of the dynamic simulation, to wrap tightly around intervening obstacles. Contact with arbitrary surfaces is computed quickly using a distance grid, which is interpolated quadratically to provide smoother results. Results: Evaluation of the method demonstrates good accuracy, with mean relative errors of 0.002 or better when compared against simple cases with exact solutions. The method is also fast, with strand update times of around 0.5 msec for a variety of bone shaped obstacles. Conclusion: Our method has been implemented in the open source simulation system ArtiSynth ( www.artisynth.org ) and helps solve the problem of muscle wrapping around bones and other structures. Significance: Muscle wrapping on arbitrary surfaces opens up new possibilities for patient-specific musculoskeletal models where muscle paths can directly conform to shapes extracted from medical image data.
机译:<斜体xmlns:mml =“http://www.w3.org/1998/math/mathml”xmlns:xlink =“http://www.w3.org/1999/xlink”>目标:肌肉骨骼模型在手术规划和步态和运动的临床评估中发挥着重要作用。在这种模型中的肌肉路径较快,更准确地模拟可能导致力量更好地预测,并且促进实时临床应用,例如具有实时反馈的康复。我们提出了一种用于计算跨任意表面的包装路径的新颖和有效的方法,例如由骨几何定义的那些。 <斜体XMLNS:mml =“http://www.w3.org/1998/math/mathml”xmlns:xlink =“http://www.w3.org/1999/xlink”>方法: a肌肉路径被建模为无摩擦的弹性股线,其使用人造力,独立于动态模拟施加,以紧紧地包裹在干预障碍物周围。使用距离网格快速连接与任意表面的接触,这是二次内插的,以提供更平滑的结果。 <斜体XMLNS:mml =“http://www.w3.org/1998/math/mathml”xmlns:xlink =“http://www.w3.org/1999/xlink”>结果:评估该方法的良好精度,与精确解决方案的简单情况相比,平均相对误差为0.002或更好。该方法也很快,股线更新时间约为0.5毫秒,用于各种骨形障碍物。 结论:我们的方法已在开源仿真系统Artisynth( www.Artisynth.org ),并帮助解决骨骼和其他结构周围的肌肉缠绕问题。 <斜体xmlns:mml =“http://www.w3.org/1998/math/mathml”xmlns:xlink =“http://www.w3.org/1999/xlink”>意义:肌肉在任意表面上缠绕开辟了患者特异性肌肉骨骼模型的新可能性,其中肌肉路径可以直接符合从医学图像数据提取的形状。

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