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首页> 外文期刊>Biological Cybernetics >Schema generation in recurrent neural nets for intercepting a moving target
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Schema generation in recurrent neural nets for intercepting a moving target

机译:循环神经网络中用于拦截运动目标的模式生成

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The grasping of a moving object requires the development of a motor strategy to anticipate the trajectory of the target and to compute an optimal course of interception. During the performance of perception-action cycles, a preprogrammed prototypical movement trajectory, a motor schema, may highly reduce the control load. Subjects were asked to hit a target that was moving along a circular path by means of a cursor. Randomized initial target positions and velocities were detected in the periphery of the eyes, resulting in a saccade toward the target. Even when the target disappeared, the eyes followed the target’s anticipated course. The Gestalt of the trajectories was dependent on target velocity. The prediction capability of the motor schema was investigated by varying the visibility range of cursor and target. Motor schemata were determined to be of limited precision, and therefore visual feedback was continuously required to intercept the moving target. To intercept a target, the motor schema caused the hand to aim ahead and to adapt to the target trajectory. The control of cursor velocity determined the point of interception. From a modeling point of view, a neural network was developed that allowed the implementation of a motor schema interacting with feedback control in an iterative manner. The neural net of the Wilson type consists of an excitation-diffusion layer allowing the generation of a moving bubble. This activation bubble runs down an eye-centered motor schema and causes a planar arm model to move toward the target. A bubble provides local integration and straightening of the trajectory during repetitive moves. The schema adapts to task demands by learning and serves as forward controller. On the basis of these model considerations the principal problem of embedding motor schemata in generalized control strategies is discussed.
机译:抓住移动物体需要制定运动策略,以预测目标的轨迹并计算最佳的拦截过程。在执行感知动作周期时,预编程的原型运动轨迹(运动模式)可能会大大降低控制负荷。要求受试者通过光标击中沿圆形路径移动的目标。在眼睛周围检测到随机的初始目标位置和速度,导致朝目标扫视。即使目标消失了,眼睛也会遵循目标的预期路线。轨迹的格式塔取决于目标速度。通过改变光标和目标的可见性范围,研究了运动模式的预测能力。运动模式被确定为具有有限的精度,因此不断需要视觉反馈来拦截运动目标。为了拦截目标,运动模式使手向前瞄准并适应目标轨迹。光标速度的控制确定了拦截点。从建模的角度来看,开发了一种神经网络,该神经网络允许以迭代方式实现与反馈控制交互的运动模式。威尔逊型神经网络由激发扩散层组成,允许产生运动气泡。这个激活气泡沿着以眼睛为中心的运动模式运行,并导致平面手臂模型向目标移动。气泡可在重复移动过程中提供轨迹的局部整合和拉直。该模式通过学习适应任务需求,并充当前向控制器。在这些模型考虑的基础上,讨论了在通用控制策略中嵌入电机图解的主要问题。

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