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Virtual Sound Rendering in a Stereophonic Loudspeaker Setup

机译:立体声扬声器设置中的虚拟声音渲染

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摘要

This paper presents a mathematical analysis of the effects of interchannel amplitude and time differences in two channel (stereophonic) sound systems. The analysis is developed by computing the acoustic conditions at the listener's ears as a function of the stereophonic signal feature. We also present separate approximations of head-related transfer function (HRTF)-based panning according to predefined frequency bands. We attempt to create non-sophisticated models of the stereophonic listening mechanism with approximations in both the time and frequency domains. The models are based upon psychoacoustical theories that present the frequency-dependent relative importance of acoustical cues. Based on the model, we propose new panning methods that can enhance the localization accuracy of conventional panning methods, such as amplitude panning and HRTF-based panning. The localization performances of the new panning techniques are evaluated and compared by means of auditory model simulations and listening tests. Through simulations and listening test results, it is shown that the proposed panning method makes substantial improvements in the localization of virtual sources.
机译:本文对两个声道(立体声)声音系统中声道间振幅和时间差的影响进行了数学分析。通过计算作为立体声信号特征函数的听众耳朵处的声学条件,可以进行分析。我们还根据预定义的频带呈现了基于头相关传递函数(HRTF)的声像的单独近似值。我们尝试在时域和频域中创建近似的立体声听觉机制的非复杂模型。这些模型基于心理声学理论,这些理论提出了声音提示的频率相关的相对重要性。基于该模型,我们提出了可以提高常规平移方法(如幅度平移和基于HRTF的平移)的定位精度的新平移方法。通过听觉模型仿真和听觉测试,评估和比较了新声像技术的本地化性能。通过仿真和收听测试结果,表明所提出的平移方法对虚拟源的本地化有了实质性的改进。

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