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COLLISIONAL PARTICLE DISKS

机译:集体颗粒盘

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摘要

We present a new, simple, fast algorithm to numerically evolve disks of inelastically colliding particles surrounding a central star. Our algorithm adds negligible computational cost to the fastest existing collisionless N-body codes and can be used to simulate, for the first time, the interaction of planets with disks over many viscous times. Although the algorithm is implemented in two dimensions-i.e., the motions of bodies need only be tracked in a plane-it captures the behavior of fully three-dimensional disks in which collisions maintain inclinations that are comparable to random eccentricities. The method simulates vertically optically thin disks of identical collisional, massless, inelastic, indestructible test particles. We subject the algorithm to a battery of tests for the case of an isolated narrow circular ring. Numerical simulations agree with analytic theory with regard to how particles' random velocities equilibrate, how the ring viscously spreads, and how energy dissipation, angular momentum transport, and material transport are connected. We derive and measure the critical value of the coefficient of restitution, above which viscous stirring dominates inelastic damping and the particles' velocity dispersion runs away.
机译:我们提出一种新的,简单的,快速的算法,以数值方式演化围绕中心恒星的非弹性碰撞粒子盘。我们的算法为现有最快的无碰撞N体代码增加了微不足道的计算成本,并且可用于首次模拟行星与磁盘在许多粘性时间内的相互作用。尽管该算法是在二维上实现的,即仅在平面上跟踪物体的运动,但它捕获了完全三维磁盘的行为,其中碰撞保持了与随机偏心率相当的倾斜度。该方法模拟垂直的光学薄盘,这些盘具有相同的碰撞,无质量,无弹性,不可破坏的测试粒子。对于孤立的窄圆环,我们对该算法进行了一系列测试。关于颗粒的随机速度如何平衡,环如何以粘性方式扩散以及能量耗散,角动量传输和材料传输之间如何关联,数值模拟与分析理论相符。我们推导并测量恢复系数的临界值,在该临界值以上,粘性搅拌在非弹性阻尼中占主导地位,并且颗粒的速度分散消失。

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