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Automated verification of state sequence invariants in general game playing

机译:自动验证一般游戏中的状态序列不变量

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A general game player is a system that can play previously unknown games given nothing but their rules. Many of the existing successful approaches to general game playing require to generate some form of game-specific knowledge, but when current systems establish knowledge they rely on the approximate method of playing random sample matches rather than formally proving knowledge. In this paper, we present a theoretically founded and practically viable method for automatically verifying properties of games whose rules are given in the general Game Description Language (GDL). We introduce a simple formal language to describe game-specific knowledge as state sequence invariants, and we provide a proof theory for verifying these invariants with the help of Answer Set Programming. We prove the correctness of this method against the formal semantics for GDL, and we report on extensive experiments with a practical implementation of this proof system, which show that our method of formally proving knowledge is viable for the practice of general game playing.
机译:普通游戏玩家是一个可以玩以前未知的游戏的系统,只需要提供规则即可。许多现有的成功进行一般游戏的成功方法都需要生成某种形式的特定于游戏的知识,但是当当前系统建立知识时,它们依赖于进行随机样本匹配的近似方法,而不是正式证明知识。在本文中,我们提出了一种理论上可行的可行方法,用于自动验证其规则以通用游戏描述语言(GDL)给出的游戏属性。我们引入一种简单的形式语言,将特定于游戏的知识描述为状态序列不变式,并且我们提供了一个证明理论,用于借助答案集编程来验证这些不变式。我们针对GDL的形式语义证明了该方法的正确性,并且针对该证明系统的实际实现进行了广泛的实验报告,这些结果表明,我们正式证明知识的方法对于一般的游戏实践是可行的。

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