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Images of users and products shown during design processes increase users' willingness to use the design outcome

机译:在设计过程中显示的用户和产品图像提高了用户使用设计结果的意愿

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摘要

Two studies tested whether introducing images to designers during the design process lead to more useful design solutions as evaluated by the end users' willingness to use the final design. It was hypothesized based on theories in cognitive science and design that there were at least two paths from images to usefulness. One path concerns analogically transferring within-domain properties to the design solution. The other path concerns mentally simulating end-user characteristics and preferences and inclusion of the user in the resulting design. Study 1 supported that random images led to increased outcome usefulness, and supported both hypothesized paths, by using within-domain products and end-user images as input. Study 2 showed that the image categories competed for attention, and that the within-domain product stimuli attracted the most attention and was considered the most inspirational to the designers. The practical use of the technique may lead to only marginally original products perhaps limiting its applicability to incremental innovation.
机译:两项研究测试了在最终设计过程中向设计人员介绍图像是否会导致更有用的设计解决方案,这是由最终用户使用最终设计的意愿所评估的。根据认知科学和设计理论的假设,从图像到有用性至少存在两条路径。一种途径涉及将域内属性类似地转移到设计解决方案。另一条路径涉及在心理上模拟最终用户的特性和偏好以及在最终设计中包含用户。研究1支持通过使用域内产品和最终用户图像作为输入来支持随机图像提高结果的实用性,并支持假设的路径。研究2表明,图像类别在争夺注意力,而域内产品刺激引起了最多的关注,并被认为是对设计人员最有启发性的。该技术的实际使用可能仅会产生少量原始产品,可能会限制其对增量创新的适用性。

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