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Efficient Techniques for Accelerating the Ray-Tracing for Computing the Multiple Bounce Scattering of Complex Bodies Modeled by Flat Facets

机译:加速光线追踪的有效技术,以计算由平面组成的复杂物体的多次反弹散射

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摘要

A new algorithm to accelerate the ray-tracing for computing the radar cross section (RCS) of complex targets is presented. The algorithm is based on a combination of the angular Z-buffer (AZB), the volumetric space partitioning (SVP) and the depth-limited search method. The algorithm is very useful for RCS computing techniques based on geometrical optics (GO) and physical optics (PO). The targets are represented geometrically by a collection of flat patches. The approach is extremely efficient for computations of the RCS of large and complex bodies modeled by a high number of flat surfaces taking into account ray paths with multiple bounces. Results for representative targets are shown.
机译:提出了一种新的加速射线跟踪算法,用于计算复杂目标的雷达截面(RCS)。该算法基于角度Z缓冲区(AZB),体积空间划分(SVP)和深度限制搜索方法的组合。该算法对于基于几何光学(GO)和物理光学(PO)的RCS计算技术非常有用。目标由一组平面斑块几何表示。该方法对于大型和复杂物体的RCS的计算非常有效,该模型由大量平坦表面建模,并考虑了具有多次反射的射线路径。显示了代表性目标的结果。

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