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Computing the Greedy Spanner in Linear Space

机译:计算线性空间中的贪婪扳手

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The greedy spanner is a high-quality spanner: its total weight, edge count and maximal degree are asymptotically optimal and in practice significantly better than for any other spanner with reasonable construction time. Unfortunately, all known algorithms that compute the greedy spanner on points use space, which is impractical on large instances. To the best of our knowledge, the largest instance for which the greedy spanner was computed so far has about 13,000 vertices. We present a linear-space algorithm that computes the same spanner for points in running in time for any fixed stretch factor and dimension. We discuss and evaluate a number of optimizations to its running time, which allowed us to compute the greedy spanner on a graph with a million vertices. To our knowledge, this is also the first algorithm for the greedy spanner with a near-quadratic running time guarantee that has actually been implemented.
机译:贪婪的扳手是高质量的扳手:它的总重量,边缘数和最大程度是渐近最优的,实际上比具有合理构造时间的任何其他扳手要好得多。不幸的是,所有计算点上贪婪扳手的已知算法都使用空间,这在大型实例上是不切实际的。据我们所知,到目前为止,最大的贪心扳手计算实例大约有13,000个顶点。我们提出了一种线性空间算法,该算法针对任何固定的拉伸因子和尺寸,针对运行中的时间点计算相同的扳手。我们讨论并评估了其运行时间的许多优化,这使我们能够在具有一百万个顶点的图上计算贪婪扳手。据我们所知,这也是贪婪扳手的第一个算法,该算法实际上已经实现了接近二次的运行时间保证。

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