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Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology

机译:Time.deltaTime:使用游戏引擎技术可视化罗马房屋时的临场感

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摘要

First drafted in 2006 and currently in version 2.1, the London Charter calls for the adoption of international standards for intellectual integrity, transparency, sustainability, and access in 3D modeling for cultural heritage. While the London Charter has been in the process of revision and distribution to the heritage community, game engines have become less expensive and more approachable. Several engines offer the ability to publish easily across operating systems, mobile devices, and the web, causing a rapid expansion in their use for archeo-logical visualization. However, the very power of game engines to create and publish immersive content poses fundamental challenges to the emphasis on data-driven visualization and transparency expressed in the London Charter. These challenges should not be suppressed, since they can prove heuristically fruitful if they are explicitly recognized and explored. This potential is illustrated by a descriptive analysis of the recreation of the House of the Prince of Naples in Pompeii by an undergraduate humanities class, which concludes that the immersive effects of engine-based visualizations are as much to be found in their creation as in their "playing." This suggests the value of democratizing the creation of game engine content for heritage visualization beyond research visualization laboratories, as a part of undergraduate curricula in the humanities.
机译:《伦敦宪章》于2006年首次起草,目前使用的是2.1版,它呼吁采用国际标准,以确保文化遗产的3D建模中的知识完整性,透明度,可持续性和可及性。尽管《伦敦宪章》正在修订和分发给遗产社区的过程中,但游戏引擎却变得更便宜,更易上手。多个引擎提供了在操作系统,移动设备和Web上轻松发布的功能,从而迅速扩展了其在考古可视化中的用途。但是,游戏引擎创建和发布沉浸式内容的强大功能给《伦敦宪章》中强调的数据驱动可视化和透明度带来了根本性挑战。这些挑战不应该被压制,因为如果明确地认识和探索它们,就可以证明它们在启发上是富有成果的。本科生人文课对庞贝城那不勒斯亲王府的娱乐进行描述性分析,就说明了这种潜力,并得出结论,基于引擎的可视化的沉浸式效果与其创造过程中发现的一样多。 “玩。”这表明将研究引擎内容民主化的价值用于研究可视化实验室以外的遗产可视化,这是人文科学本科课程的一部分。

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