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首页> 外文期刊>Advances in Engineering Software >Design of educational multiplayer videogames: A vision from collaborative learning
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Design of educational multiplayer videogames: A vision from collaborative learning

机译:教育性多人视频游戏设计:协作学习的愿景

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摘要

Videogames and their specific devices can be used to improve learning process since they are very attractive for children. In this way, pupils increase their cognitive skills, the time dedicated to learn, their motivation for learning, their concentration and their attention while they are working/playing. The subject of "learning by play" is behind the introduction of recreational educational techniques in the classroom. If we also consider the increasing presence of new technologies in society in general and in classrooms in particular, we encounter a new way of teaching/learning. Moreover, several studies in the area of computer supported collaborative learning (CSCL) have proved that learning in a group environment (both actively and interactively) is much more productive for pupils than traditional education.rnOur main objective is to reduce the complexity of introducing the collaborative learning techniques into development of educational videogames. So, in this paper we analyze the use of videogames as a particular case of new technologies in the classroom and we present a set of design guidelines to enable us to incorporate the features of collaborative learning in the videogame development process. We also explore how these guidelines affect the videogame architecture and how they can be applied when designing a videogame. As a practical example of using our proposal we have designed an educational videogame with group activities which aim is to learn the vowels.
机译:电子游戏及其特定设备对儿童非常有吸引力,因此可以用来改善学习过程。通过这种方式,学生可以在工作/娱乐时提高他们的认知能力,学习时间,学习动机,注意力和注意力。 “游戏学习”的主题是在课堂上引入娱乐教育技术的背后。如果我们还考虑到新技术在整个社会,尤其是在课堂上的日益普及,我们会遇到一种新的教学方式。此外,在计算机支持的协作学习(CSCL)领域中的一些研究已经证明,在小组环境中(主动和交互)进行学习比传统教育对学生的生产力要高得多。我们的主要目标是降低引入这种方式的复杂性。合作学习技术开发教育视频游戏。因此,在本文中,我们分析了视频游戏在课堂上作为新技术的特殊情况的使用,并提出了一套设计指南,使我们能够将协作学习的功能纳入视频游戏开发过程中。我们还将探讨这些准则如何影响视频游戏架构以及在设计视频游戏时如何应用它们。作为使用我们的建议的一个实际例子,我们设计了一个带有小组活动的教育性电子游戏,旨在学习元音。

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