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Automatic clustering method for real-time construction simulation

机译:实时施工仿真的自动聚类方法

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Simulation of construction activities in a virtual environment can prevent constructability problems and increase efficiency and safety at the physical construction site. The computation for collision checks creates a bottleneck during these simulations. A typical construction simulation requires collision checks to be performed between all pairs among thousands or even millions of objects, and each of these checks must be completed within 1/10th or even 1/20th of a second to provide a smooth real-time simulation. Therefore, the reduction of computational cost is paramount An effective and commonly used method is to cluster the objects into groups and use a larger surrounding boundary shape in place of the individual objects. This significantly reduces the computational effort required. However, clustering objects manually is usually time consuming and is difficult especially for large scenarios. In this paper, we develop an automatic clustering method, called the Propagation Clustering Method (PCM). PCM employs k-means clustering to iteratively cluster objects into multiple groups. A quality index is defined to evaluate the clustering results. Once the clustering results satisfy the predefined quality requirement, the group of objects is replaced by a rectangular box using the axis-aligned bounding box (AABB) algorithm. The rectangular box is then stored in a tree structure. To verify the feasibility of the proposed PCM, we defined three testing scenarios: a site with scattered objects, such as a small plant construction; a common construction site; and a large site with both common structures and scattered objects. Experimental results show that PCM is effective for automatically grouping objects in virtual construction scenarios. It can significantly reduce the effort required to prepare a construction simulation.
机译:在虚拟环境中模拟施工活动可以防止可施工性问题,并提高物理施工现场的效率和安全性。在这些模拟过程中,碰撞检查的计算会产生瓶颈。典型的施工仿真要求在数千甚至上百万个对象之间的所有线对之间执行碰撞检查,并且这些检查中的每一个必须在1/10秒甚至1/20秒之内完成,以提供流畅的实时仿真。因此,减少计算成本至关重要。一种有效且常用的方法是将对象聚类,并使用较大的周围边界形状代替单个对象。这大大减少了所需的计算量。但是,手动群集对象通常很耗时,并且特别是在大型方案中很困难。在本文中,我们开发了一种自动聚类方法,称为传播聚类方法(PCM)。 PCM使用k均值聚类将对象迭代地聚类为多个组。定义质量指数以评估聚类结果。一旦聚类结果满足预定义的质量要求,则使用轴对齐边界框(AABB)算法将对象组​​替换为矩形框。然后将矩形框存储在树形结构中。为了验证所提出的PCM的可行性,我们定义了三种测试方案:一个地点分散的物体,例如小型工厂;共同的建筑工地;以及具有共同结构和分散物体的大型站点。实验结果表明,PCM在虚拟施工场景中可有效地自动对对象进行分组。它可以大大减少准备施工模拟所需的工作。

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