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A rule-based servicescape design support system from the design patterns of theme parks

机译:基于主题公园设计模式的基于规则的Servicescape设计支持系统

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Servicescape design of leisure spaces such as theme parks influence the level of visitor satisfaction and the re-visitation rate. However, only a few large theme park operators have a separate theme of specialists with heuristic knowledge for servicescaping. In response, small companies turn to the specialists paying high fees and royalties usually leading to outdated servicescape designs. In order to help small companies to design servicescape that provide satisfying experience to the visitors, a systematical understanding of the multi-layered and complex service environment of theme parks is necessary. The purpose of this research is to integrate the concept of precedent-based design into a rule-based system by identifying and organizing the design patterns of servicescape into reusable knowledge, propose a servicescape design support system, and confirm whether if the system helps to increase designers' credence regarding their design in terms of its market success. To accomplish these research aims, six steps were carried out: (1) selection of globally accepted facilities for being successful, (2) analysis of precedents for the discovery of repeating servicescape design patterns, (3) knowledge acquisition and organization for each design patterns, (4) formulation of servicescape rules using the acquired and organized knowledge, (5) integration of the rules into a general design process of a facility as a system, and (6) application of the system in practice. The resulting system was presented to an expert in the field of theme park designs to confirm whether the design process is applicable and how it will perform in practice. From this interview, we received positive feedbacks and well as feedbacks for improvements in the aspects of the system's applicability in practice, its functionality, and usability. After confirming the applicability of the overall process of the system, we conducted an experiment to experts in practice from various design and planning fields and asked to go through two sets of scenarios in which the first is to design a given site without the system and the second is to design the same site with the system. After each scenario, the subjects were asked to fill out a revised After-Scenario Questionnaire (ASQ). From this experiment, the results indicate that the subjects felt an increase in their credence toward their designs in terms of its market success while the satisfaction with the easiness and the time it took decreased. If our system is revised in the aspects of usability and functionality, our system which uses precedent design patterns could be used to help small company designers to produce servicescape concept designs with more design credence.
机译:休闲空间(例如主题公园)的Servicescape设计会影响游客满意度和重新访问率。但是,只有少数大型主题公园运营商拥有专门的主题,这些专家具有启发式知识,可以提供服务。作为响应,小公司求助于专家,他们支付高昂的费用和特许权使用费,通常导致过时的servicescape设计。为了帮助小型公司设计能够为游客提供满意体验的服务环境,必须对主题公园的多层,复杂的服务环境有系统的了解。这项研究的目的是通过将Servicescape的设计模式识别和组织为可重用的知识,将基于先例的设计概念整合到基于规则的系统中,提出一个Servicescape设计支持系统,并确认该系统是否有助于增加设计师在其市场成功方面对他们的设计的信任。为了实现这些研究目标,我们执行了六个步骤:(1)选择全球公认的成功设施,(2)分析发现重复的Servicescape设计模式的先例,(3)每个设计模式的知识获取和组织;(4)使用所获取和组织的知识来制定Servicescape规则;(5)将这些规则集成到设施作为系统的一般设计过程中;以及(6)该系统在实践中的应用。由此产生的系统被提交给主题公园设计领域的专家,以确认设计过程是否适用以及在实践中将如何执行。从这次采访中,我们收到了积极的反馈,也收到了有关改进系统在实践中的适用性,功能和可用性方面的反馈。在确认了系统整体流程的适用性之后,我们对来自各个设计和规划领域的实践专家进行了一次实验,并要求他们经历两套方案,其中第一套方案是在没有系统的情况下设计给定的场地,第二是设计与系统相同的站点。在每种情况下,要求受试者填写修订的“事后调查表”(ASQ)。从该实验中,结果表明,在市场成功方面,受试者对设计的信任感增强,而对易用性的满意度和花费的时间却减少了。如果在可用性和功能性方面对我们的系统进行了修订,则使用先例设计模式的系统可以用来帮助小型公司设计人员以更高的设计信誉来生成Servicescape概念设计。

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