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Modeling the Effect of User Interactions on Mesh-Based P2P VoD Streaming Systems

机译:在基于网格的P2P VoD流系统上建模用户交互的效果

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User interactions such as seeks and pauses are widely supported by existing Peer-to-Peer Video-on-Demand (P2P VoD) streaming systems. Their effect on the streaming system, however, has not been well studied. Seeks cause peers to skip part of the video, making them stay in the system for shorter time, and thus contribute less. On the other hand, only part of the video is downloaded due to seeks, reducing peers' demand from the system. It is unclear which factor dominates the effect of seeks on the streaming system. Pauses during playback, on one hand, allow peers to stay longer in the system and upload more content. When interleaved with seeks, however, long pauses may increase peers' demand unnecessarily as peers may download content that will eventually be skipped by subsequent forward seeks. The collective effect of seeks and pauses, together with the known random peer departure, is unintuitive and needs to be addressed properly so as to understand the effect of human factors on the streaming system performance. In this article, we develop an analytical model to both qualitatively and quantitatively study the effect of seeks and pauses on mesh-based P2P VoD streaming systems, in particular, the effect on the server cost. Our model can help in understanding how human factors such as seeks and pauses affect the streaming system performance, tuning a P2P VoD system towards better system performance and stability, and providing a framework for capacity planning.
机译:现有的点对点视频点播(P2P VoD)流系统广泛支持用户交互,例如搜索和暂停。但是,它们对流式传输系统的影响尚未得到很好的研究。搜索会导致对等方跳过部分视频,从而使他们在系统中停留的时间较短,因此贡献较少。另一方面,由于搜索,仅下载了一部分视频,从而减少了对等方对系统的需求。尚不清楚哪个因素主导搜索对流系统的影响。一方面,播放过程中的暂停可使同伴在系统中停留更长的时间并上传更多内容。但是,当与搜索交错时,长时间的停顿可能会不必要地增加对等端的需求,因为对等端可能会下载最终会被后续正向搜索跳过的内容。搜寻和暂停的集体效果以及已知的随机对等方偏离是不直观的,需要适当解决,以便了解人为因素对流系统性能的影响。在本文中,我们开发了一个分析模型,以定性和定量地研究搜寻和停顿对基于网格的P2P VoD流系统的影响,尤其是对服务器成本的影响。我们的模型可以帮助理解诸如寻觅和暂停之类的人为因素如何影响流系统的性能,调整P2P VoD系统以使其具有更好的系统性能和稳定性,以及提供容量规划的框架。

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