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Design, Large-Scale Usage Testing, and Important Metrics for Augmented Reality Gaming Applications

机译:增强现实游戏应用程序的设计,大规模使用测试和重要指标

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Augmented Reality (AR) offers the possibility to enrich the real world with digital mediated content, increasing in this way the quality of many everyday experiences. While in some research areas such as cultural heritage, tourism, or medicine there is a strong technological investment, AR for game purposes struggles to become a widespread commercial application. In this article, a novel framework for AR kid games is proposed, already developed by the authors for other AR applications such as Cultural Heritage and Arts. In particular, the framework includes different layers such as the development of a series of AR kid puzzle games in an intermediate structure which can be used as a standard for different applications development, the development of a smart configuration tool, together with general guidelines and long-life usage tests and metrics. The proposed application is designed for augmenting the puzzle experience, but can be easily extended to other AR gaming applications. Once the user has assembled the real puzzle, AR functionality within the mobile application can be unlocked, bringing to life puzzle characters, creating a seamless game that merges AR interactions with the puzzle reality. The main goals and benefits of this framework can be seen in the development of a novel set of AR tests and metrics in the pre-release phase (in order to help the commercial launch and developers), and in the release phase by introducing the measures for long-life app optimization, usage tests and hint on final users together with a measure to design policy, providing a method for automatic testing of quality and popularity improvements. Moreover, smart configuration tools, as part of the general framework, enabling multi-app and eventually also multi-user development, have been proposed, facilitating the serialization of the applications. Results were obtained from a large-scale user test with about 4 million users on a set of eight gaming applications, providing the scientific community a workflow for implicit quantitative analysis in AR gaming. Different data analytics developed on the data collected by the framework prove that the proposed approach is affordable and reliable for long-life testing and optimization.
机译:增强现实(AR)提供了通过数字媒体内容丰富现实世界的可能性,从而提高了许多日常体验的质量。尽管在某些研究领域(例如文化遗产,旅游业或医学)中有大量的技术投入,但出于游戏目的的AR努力成为一种广泛的商业应用。在本文中,提出了一种针对AR儿童游戏的新颖框架,作者已经为其他AR应用程序开发了该框架,例如文化遗产和艺术。尤其是,该框架包括不同的层,例如在中间结构中开发一系列AR儿童益智游戏,可以用作不同应用程序开发的标准,智能配置工具的开发以及一般准则和长期发展。寿命使用测试和指标。提出的应用程序旨在增强拼图体验,但可以轻松扩展到其他AR游戏应用程序。一旦用户组装了真实的拼图,便可以解锁移动应用程序中的AR功能,使拼图人物栩栩如生,从而创建无缝游戏,将AR交互与拼图现实融合在一起。这个框架的主要目标和好处可以在预发布阶段开发一套新颖的AR测试和度量标准(以帮助商业发布和开发者),以及在发布阶段通过引入措施来体现。对于长期的应用程序优化,使用测试和最终用户提示以及设计策略的措施,提供了一种自动测试质量和受欢迎度改进的方法。此外,已经提出了作为通用框架的一部分的智能配置工具,该工具支持多应用程序开发并最终实现多用户开发,从而促进了应用程序的序列化。结果来自于一组八个游戏应用程序上的大约400万用户的大规模用户测试,从而为科学界提供了AR游戏中隐式定量分析的工作流程。根据框架收集的数据开发的不同数据分析证明,所提出的方法对于长期测试和优化是经济实惠且可靠的。

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