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Learned Hardware-in-the-loop Phase Retrieval for Holographic Near-Eye Displays

机译:学习了全息近眼显示器的硬件循环阶段检索

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摘要

Holography is arguably the most promising technology to provide widefield-of-view compact eyeglasses-style near-eye displays for augmented andvirtual reality. However, the image quality of existing holographic displaysis far from that of current generation conventional displays, effectivelymaking today’s holographic display systems impractical. This gap stemspredominantly from the severe deviations in the idealized approximationsof the “unknown” light transport model in a real holographic display, usedfor computing holograms.In this work, we depart from such approximate “ideal” coherent lighttransport models for computing holograms. Instead, we learn the deviationsof the real display from the ideal light transport from the images measured using a display-camera hardware system. After this unknown light propagationis learned, we use it to compensate for severe aberrations in realholographic imagery. The proposed hardware-in-the-loop approach is robustto spatial, temporal and hardware deviations, and improves the image qualityof existing methods qualitatively and quantitatively in SNR and perceptualquality. We validate our approach on a holographic display prototype andshow that the method can fully compensate unknown aberrations and erroneousand non-linear SLM phase delays, without explicitly modeling them.As a result, the proposed method significantly outperforms existing stateof-the-art methods in simulation and experimentation – just by observingcaptured holographic images.
机译:全息术是可以提供广泛的最有希望的技术视野 - 查看压缩眼镜式近乎眼镜,用于增强和虚拟现实。但是,现有全息显示器的图像质量远离当前的传统显示器,有效地使当今全息显示系统不切实际。这个差距茎主要来自理想化近似值的严重偏差在真实全息显示中的“未知”光传输模型,使用用于计算全息图。在这项工作中,我们离开了这种近似的“理想”连贯光计算全息图的运输模型。相反,我们学习偏差从使用显示相机硬件系统测量的图像的理想光传输的真实显示。在这个未知的光传播之后学到了,我们用它来弥补真实的严重差距全息图像。所提出的硬件循环方法是强大的到空间,时间和硬件偏差,并提高图像质量在SNR和感知中定性和定量的现有方法质量。我们在全息显示原型和验证我们的方法表明该方法可以完全补偿未知的像差和错误和非线性SLM相位延迟,而不明确地建模它们。结果,所提出的方法显着优于现有的州 - 仿真和实验中的最新方法 - 仅通过观察捕获全息图像。

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