首页> 外文期刊>ACM Transactions on Graphics >HeadBlaster: A Wearable Approach to Simulating Motion Perception using Head-mounted Air Propulsion Jets
【24h】

HeadBlaster: A Wearable Approach to Simulating Motion Perception using Head-mounted Air Propulsion Jets

机译:HeadBlaster:使用头戴式空气推进喷气机模拟运动感知的可穿戴方法

获取原文
获取原文并翻译 | 示例

摘要

We present HeadBlaster, a novel wearable technology that creates motionperception by applying ungrounded force to the head to stimulate the vestibularand proprioception sensory systems. Compared to motion platforms thattilt the body, HeadBlaster more closely approximates how lateral inertialand centrifugal forces are felt during real motion to provide more persistentmotion perception. In addition, because HeadBlaster only actuates the headrather than the entire body, it eliminates the mechanical motion platformsthat users must be constrained to, which improves user mobility and enablesroom-scale VR experiences. We designed a wearable HeadBlaster systemwith 6 air nozzles integrated into a VR headset, using compressed air jetsto provide persistent, lateral propulsion forces. By controlling multiple airjets, it is able to create the perception of lateral acceleration in 360 degrees.We conducted a series of perception and human-factor studies to quantifythe head movement, the persistence of perceived acceleration, and the minimallevel of detectable forces. We then explored the user experience ofHeadBlaster through two VR applications: a custom surfing game, and acommercial driving simulator together with a commercial motion platform.Study results showed that HeadBlaster provided significantly longer perceivedduration of acceleration than motion platforms. It also significantlyimproved realism and immersion, and was preferred by users compared to using VR alone. In addition, it can be used in conjunction with motionplatforms to further augment the user experience.
机译:我们呈现HeadBlaster,这是一种创造动作的新型可穿戴技术通过向头部施加未接地的力来刺激前庭的感知和预型感觉体系。与运动平台相比倾斜身体,最高近似横向惯性程度在真实运动期间感觉到离心力,以提供更持久的运动感知。另外,因为headblaster只能致力于头部它不是整个身体,它消除了机械运动平台必须限制用户,这改善了用户移动性和启用房间规模VR体验。我们设计了一个可穿戴的头部系统系统使用压缩空气喷气机集成到VR耳机中的6个空气喷嘴提供持久的横向推进力。通过控制多个空气喷气机,它能够在360度创造横向加速度的感知。我们进行了一系列的感知和人类因素研究,以量化头部运动,感知加速的持久性,以及最小的可检测力的水平。然后我们探索了用户体验通过两个VR应用程序来源:自定义冲浪游戏,以及一个商业驾驶模拟器与商业运动平台一起。研究结果表明,HeadBlaster提供了明显更长的感知加速度的持续时间比运动平台。它也显着与单独使用VR相比,改善了现实主义和浸入,并通过用户优选。此外,它可以与运动结合使用平台进一步增强用户体验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号