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首页> 外文期刊>ACM Transactions on Graphics >Meshed Atlases for Real-Time Procedural Solid Texturing
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Meshed Atlases for Real-Time Procedural Solid Texturing

机译:用于实时程序实体纹理化的网格化地图集

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We describe an implementation of procedural solid texturing that uses the texture atlas, a one-to-one mapping from an object's surface into its texture space. The method uses the graphics hardware to rasterize the solid texture coordinates as colors directly into the atlas. A texturing procedure is applied per-pixel to the texture map, replacing each solid texture coordinate with its corresponding procedural solid texture result. The procedural solid texture is then mapped back onto the object surface using standard texture mapping. The implementation renders procedural solid textures in real time, and the user can design them interactively. The quality of this technique depends greatly on the layout of the texture atlas. A broad survey of texture atlas schemes is used to develop a set of general purpose mesh atlases and tools for measuring their effectiveness at distributing as many available texture samples as evenly across the surface as possible. The main contribution of this paper is a new multiresolution texture atlas. It distributes all available texture samples in a nearly uniform distribution. This multiresolution texture atlas also supports MIP-mapped minification antialiasing and linear magnification filtering.
机译:我们描述了使用纹理图集的过程实体纹理的实现,纹理图集是从对象的表面到其纹理空间的一对一映射。该方法使用图形硬件将实心纹理坐标作为颜色直接栅格化为地图集。将纹理化过程按像素应用于纹理贴图,将每个实体纹理坐标替换为其相应的过程实体纹理结果。然后,使用标准纹理映射将过程实体纹理映射回对象表面。该实现实时渲染程序实体纹理,用户可以交互设计它们。此技术的质量在很大程度上取决于纹理图集的布局。对纹理图集方案进行了广泛的调查,以开发一套通用的网格图集和工具,以测量其在尽可能多的均匀分布整个表面上分布可用纹理样本的有效性。本文的主要贡献是新的多分辨率纹理图集。它以几乎均匀的分布分布所有可用的纹理样本。该多分辨率纹理图集还支持MIP映射的缩小抗锯齿和线性放大滤波。

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