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Geometric surface processing via normal maps

机译:通过法线贴图进行几何表面处理

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We propose that the generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational strategy, penalty functions on the surface geometry can be formulated as penalty functions on the surface normals, which are computed using geometry-based shape metrics and minimized using fourth-order gradient descent partial differential equations (PDEs). In this paper, we introduce a two-step approach to implementing geometric processing tools for surfaces: (i) operating on the normal map of a surface, and (ii) manipulating the surface to fit the processed normals. Iterating this two-step process, we efficiently can implement geometric fourth-order flows by solving a set of coupled second-order PDEs. The computational approach uses level set surface models; therefore, the processing does not depend on any underlying parameterization. This paper will demonstrate that the proposed strategy provides for a wide range of surface processing operations, including edge-preserving smoothing and high-boost filtering. Furthermore, the generality of the implementation makes it appropriate for very complex surface models, for example, those constructed directly from measured data. [References: 39]
机译:我们建议将信号和图像处理推广到表面需要过滤表面的法线,而不是过滤网格上的点的位置。使用变分策略,可以将表面几何上的罚函数公式化为表面法线上的罚函数,这些罚函数使用基于几何的形状度量进行计算,并使用四阶梯度下降偏微分方程(PDE)进行最小化。在本文中,我们介绍了一种分两步的方法来实现曲面的几何处理工具:(i)在曲面的法线贴图上操作,以及(ii)操纵曲面以适合处理后的法线。迭代此两步过程,我们可以通过解决一组耦合的二阶PDE高效地实现几何四阶流。该计算方法使用水平集曲面模型。因此,该处理不依赖于任何基础参数。本文将证明所提出的策略可提供广泛的表面处理操作,包括保留边缘的平滑和高增益滤波。此外,该实现的通用性使其适用于非常复杂的表面模型,例如,直接从测量数据构建的模型。 [参考:39]

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