...
首页> 外文期刊>ACM Transactions on Graphics >Precomputing Interactive Dynamic Deformable Scenes
【24h】

Precomputing Interactive Dynamic Deformable Scenes

机译:预计算交互式动态可变形场景

获取原文
获取原文并翻译 | 示例

摘要

We present an approach for precomputing data-driven models of interactive physically based deformable scenes. The method permits real-time hardware synthesis of nonlinear deformation dynamics, including self-contact and global illumination effects, and supports real-time user interaction. We use data-driven tabulation of the system's deterministic state space dynamics, and model reduction to build efficient low-rank parameterizations of the deformed shapes. To support runtime interaction, we also tabulate impulse response functions for a palette of external excitations. Although our approach simulates particular systems under very particular interaction conditions, it has several advantages. First, parameterizing all possible scene deformations enables us to precompute novel reduced coparameterizations of global scene illumination for low-frequency lighting conditions. Second, because the deformation dynamics are precomputed and parameterized as a whole, collisions are resolved within the scene during precomputation so that runtime self-collision handling is implicit. Optionally, the data-driven models can be synthesized on programmable graphics hardware, leaving only the low-dimensional state space dynamics and appearance data models to be computed by the main CPU.
机译:我们提出了一种方法,用于预先计算基于交互式物理可变形场景的数据驱动模型。该方法允许对非线性变形动力学(包括自接触和全局照明效果)进行实时硬件综合,并支持实时用户交互。我们使用系统确定性状态空间动力学的数据驱动制表,并通过模型简化来构建变形形状的有效低秩参数化。为了支持运行时交互,我们还列出了外部激励调色板的脉冲响应函数。尽管我们的方法在非常特殊的交互条件下模拟特定的系统,但它具有多个优点。首先,对所有可能的场景变形进行参数化,使我们能够针对低频照明条件预先计算全局场景照明的新颖减少的协参数化。其次,由于整体上对变形动力学进行了预先计算和参数化,因此可以在预计算期间解决场景中的碰撞,从而隐含了运行时自碰撞处理。可选地,数据驱动模型可以在可编程图形硬件上进行综合,仅留下低维状态空间动力学和外观数据模型,由主CPU计算。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号