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Near-regular texture analysis and manipulation

机译:接近规则的纹理分析和处理

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摘要

A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.
机译:近乎规则的纹理在几何和光度上与规则的全等拼贴不同。尽管近乎规则的纹理在人造和自然世界中无处不在,但它们对先进的纹理分析和合成算法提出了计算挑战。使用常规平铺作为锚点,并通过用户辅助的网格提取,我们可以针对几何形状,光照和颜色来显式地建模接近规则的纹理的变形。我们将变形场既作为作用在纹理上的函数,又作为作用在纹理上的纹理对待,并开发出多模态框架,其中每个变形场都要进行分析,合成和处理。使用这种形式化,我们能够构建简单的参数模型,以忠实地合成接近规则的纹理的外观并有目的地控制其规则性。

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