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Supra-threshold control of peripheral LOD

机译:外围LOD的超阈值控制

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Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a stimulus first becomes perceivable. Yet most LOD manipulations are quite perceivable and occur well above threshold. Moreover, research shows that supra-threshold perception differs drastically from perception at threshold. In that case, should supra-threshold LOD control also differ from LOD control at threshold?In two experiments, we examine supra-threshold LOD control in the visual periphery and find that indeed, it should differ drastically from LOD control at threshold. Specifically, we find that LOD must support a task-dependent level of reliable perceptibility. Above that level, perceptibility of LOD control manipulations should be minimized, and detail contrast is a better predictor of perceptibility than detail size. Below that level, perceptibility must be maximized, and LOD should be improved as eccentricity rises or contrast drops. This directly contradicts prevailing threshold-based LOD control schemes, and strongly suggests a reexamination of LOD control for foveal display.
机译:详细程度(LOD)被广泛用于控制交互式应用程序中的视觉反馈。 LOD控制通常基于阈值的感知-在阈值下,首先可以感知到刺激。然而,大多数LOD操作都是可以感知的,并且发生在阈值之上。此外,研究表明,超阈值感知与阈值感知截然不同。在这种情况下,超阈值LOD控制是否也应与阈值LOD控制不同?在两个实验中,我们检查了视觉外围的超阈值LOD控制,并发现其确实与阈值LOD控制有很大不同。具体来说,我们发现LOD必须支持与任务相关的可靠感知水平。高于该水平时,应将LOD控制操作的可感知性降至最低,并且细节对比度比可感知性更好地预测了可感知性。低于该水平,必须最大程度地提高可感知性,并且随着偏心率的升高或对比度的降低,LOD应该得到改善。这直接与现行的基于阈值的LOD控制方案相矛盾,并强烈建议重新检查针对中央凹显示的LOD控制。

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