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首页> 外文期刊>ACM Transactions on Graphics >Momentum Control for Balance
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Momentum Control for Balance

机译:平衡的动量控制

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摘要

We demonstrate a real-time simulation system capable of automatically balancing a standing character, while at the same time tracking a reference motion and responding to external perturbations. The system is general to non-human morphologies and results in natural balancing motions employing the entire body (for example, wind-milling). Our novel balance routine seeks to control the linear and angular momenta of the character. We demonstrate how momentum is related to the center of mass and center of pressure of the character and derive control rules to change these centers for balance. The desired momentum changes are reconciled with the objective of tracking the reference motion through an optimization routine which produces target joint accelerations. A hybrid inverse/forward dynamics algorithm determines joint torques based on these joint accelerations and the ground reaction forces. Finally, the joint torques are applied to the free-standing character simulation. We demonstrate results for following both motion capture and keyframe data as well as both human and non-human morphologies in presence of a variety of conditions and disturbances.
机译:我们演示了一种实时仿真系统,该系统能够自动平衡站立角色,同时跟踪参考运动并响应外部干扰。该系统适用于非人类形态,并导致整个身体的自然平衡运动(例如,风磨)。我们新颖的平衡程序试图控制角色的线性和角动量。我们演示了动量与角色的质心和压力中心之间的关系,并推导了控制规则来更改这些中心以达到平衡。期望的动量变化与通过优化例程跟踪参考运动的目标相一致,该优化例程会产生目标关节加速度。混合的反向/正向动力学算法基于这些关节加速度和地面反作用力确定关节扭矩。最后,将关节扭矩应用于独立式角色仿真。我们展示了在各种条件和干扰下跟踪运动捕捉和关键帧数据以及人类和非人类形态的结果。

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