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A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics

机译:一种将3D网格转换为可编辑2D矢量图形的可见性算法

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Artists often need to import and embellish 3D models coming from CAD-CAM into 2D vector graphics software to produce, e.g., brochures or manuals. Current automatic solutions tend to result, at best, in a 2D triangle soup and artists often have to trace over 3D renderings. We describe a method to convert 3D models into 2D layered vector illustrations that respect visibility and facilitate further editing. Our core contribution is a visibility method that can partition a mesh into large components that can be layered according to visibility. Because self-occluding objects and objects forming occlusion cycles cannot be represented by layers without being cut, we introduce a new cut algorithm that uses a graph representation of the mesh and curvature-aware geodesic distances.
机译:艺术家经常需要将来自CAD-CAM的3D模型导入并修饰到2D矢量图形软件中,以制作例如小册子或手册。当前的自动解决方案充其量往往只能产生2D三角汤,而美术师通常不得不追溯3D渲染。我们描述了一种将3D模型转换为尊重可见性并有助于进一步编辑的2D分层矢量插图的方法。我们的核心贡献是一种可见性方法,该方法可以将网格划分为可根据可见性分层的大型组件。由于自遮挡对象和形成遮挡循环的对象无法通过切割来表示,因此我们引入了一种新的切割算法,该算法使用网格和曲率感知测地距离的图形表示。

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