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Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System

机译:在一对多3D视频电话会议系统中实现眼神交流

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摘要

We present a set of algorithms and an associated display system capable of producing correctly rendered eye contact between a three-dimensionally transmitted remote participant and a group of observers in a 3D teleconferencing system. The participant's face is scanned in 3D at 30Hz and transmitted in real time to an autostereo-scopic horizontal-parallax 3D display, displaying him or her over more than a 180° field of view observable to multiple observers. To render the geometry with correct perspective, we create a fast vertex shader based on a 6D lookup table for projecting 3D scene vertices to a range of subject angles, heights, and distances. We generalize the projection mathematics to arbitrarily shaped display surfaces, which allows us to employ a curved concave display surface to focus the high speed imagery to individual observers. To achieve two-way eye contact, we capture 2D video from a cross-polarized camera reflected to the position of the virtual participant's eyes, and display this 2D video feed on a large screen in front of the real participant, replicating the viewpoint of their virtual self. To achieve correct vertical perspective, we further leverage this image to track the position of each audience member's eyes, allowing the 3D display to render correct vertical perspective for each of the viewers around the device. The result is a one-to-many 3D teleconferencing system able to reproduce the effects of gaze, attention, and eye contact generally missing in traditional teleconferencing systems.
机译:我们提出了一套算法和相关的显示系统,该系统和显示系统能够在3D电话会议系统中的三维传输的远程参与者和一组观察者之间产生正确呈现的目光接触。参与者的脸部以30Hz的3D扫描进行扫描,并实时传输到自动立体水平视差3D显示器,在多个观察者可以观察到的超过180°视场上显示他或她。为了以正确的角度渲染几何图形,我们基于6D查找表创建了一个快速的顶点着色器,用于将3D场景顶点投影到一系列对象角度,高度和距离。我们将投影数学泛化为任意形状的显示表面,这使我们能够采用弯曲的凹形显示表面将高速图像聚焦到各个观察者。为了实现双向眼神交流,我们从交叉极化的摄像头捕获2D视频,该2D视频被反射到虚拟参与者的眼睛位置,并在真实参与者面前的大屏幕上显示此2D视频,复制他们的视点虚拟自我。为了获得正确的垂直透视,我们进一步利用此图像来跟踪每个观众成员的眼睛的位置,从而使3D显示器能够为设备周围的每个观看者呈现正确的垂直透视。结果是一对多的3D电话会议系统,能够重现传统电话会议系统通常不具备的凝视,注意力和眼神交流的效果。

著录项

  • 来源
    《ACM Transactions on Graphics》 |2009年第3期|409-416|共8页
  • 作者单位

    University of Southern California Institute for Creative Technologies;

    University of Southern California Institute for Creative Technologies;

    University of Southern California Institute for Creative Technologies;

    University of Southern California Institute for Creative Technologies;

    University of Southern California Institute for Creative Technologies;

    Fakespace Labs;

    University of Southern California Institute for Creative Technologies University of Southern California School of Cinematic Arts;

    University of Southern California Institute for Creative Technologies;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
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