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Programmable Rendering of Line Drawing from 3D Scenes

机译:从3D场景进行线描的可编程渲染

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摘要

This article introduces a programmable approach to nonphotorealistic line drawings from 3D models, inspired by programmable shaders in traditional rendering.rnThis approach relies on the assumption generally made in NPR that style attributes (color, thickness, etc.) are chosen depending on generic properties of thernscene such as line characteristics or depth discontinuities, etc.We propose a new image creation model where all operations are controlled through user-definedrnprocedures in which the relations between style attributes and scene properties are specified. A view map describing all relevant support lines in the drawingrnand their topological arrangement is first created from the 3D model so as to ensure the continuity of all scene properties along its edges; a number of stylernmodules operate on this map, by procedurally selecting, chaining, or splitting lines, before creating strokes and assigning drawing attributes. Consistent accessrnto properties of the scene is provided from the different elements of the map that are manipulated throughout the whole process. The resulting drawing systemrnpermits flexible control of all elements of drawing style: First, different style modules can be applied to different types of lines in a view; second, the topologyrnand geometry of strokes are entirely controlled from the programmable modules; and third, stroke attributes are assigned procedurally and can be correlatedrnat will with various scene or view properties. We illustrate the components of our system and show how style modules successfully encode stylized visualrncharacteristics that can be applied across a wide range of models.
机译:本文介绍了一种3D模型中非照片级逼真线条图的可编程方法,该方法受传统渲染中的可编程着色器启发.rn这种方法依赖于NPR中通常所做的假设,即根据颜色的通用属性选择样式属性(颜色,厚度等)。我们提出了一种新的图像创建模型,其中所有操作均通过用户定义的过程进行控制,其中指定了样式属性和场景属性之间的关系。首先根据3D模型创建描述绘图中所有相关支撑线及其拓扑结构的视图图,以确保沿其边缘的所有场景属性的连续性;通过在创建笔划和分配图形属性之前,通过程序选择,链接或分割线,可在此地图上操作许多样式模块。通过在整个过程中操纵的地图的不同元素,可以提供一致的场景属性访问。由此产生的绘图系统允许灵活控制绘图样式的所有元素:首先,可以将不同的样式模块应用于视图中的不同类型的线条;其次,笔画的拓扑和几何形状完全由可编程模块控制。第三,笔画属性是在程序上分配的,并且可以与各种场景或视图属性相关联。我们说明了系统的组成部分,并说明了样式模块如何成功编码可应用于各种模型的风格化视觉特征。

著录项

  • 来源
    《ACM Transactions on Graphics》 |2010年第4cd期|p.18.1-18.20|共20页
  • 作者单位

    ARTIS project-team, Universit´e de Grenoble, INRIA, Laboratoire Jean Kuntzmann UMR 5524 CNRS-UJF-Grenoble INP,665 av. de l’Europe, 38334 Saint Ismier Cedex, France;

    Universit´e de Grenoble, INRIA,Laboratoire JeanKuntzmannUMR5524 CNRS-UJF-Grenoble INP, 665 av. de l’Europe, 38334 Saint Ismier Cedex, France;

    MIT CSAIL, The Stata Center, 32 Vassar Street, Cambridge, MA 02139;

    ARTIS project-team, Universit´e de Grenoble, INRIA, Laboratoire Jean Kuntzmann UMR 5524 CNRS-UJF-Grenoble INP, 665 av. de l’Europe, 38334 Saint Ismier Cedex, France;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    line drawing; nonphotorealistic rendering (NPR); style;

    机译:线条图;非真实感渲染(NPR);样式;

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