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VolCCD: Fast Continuous Collision Culling between Deforming Volume Meshes

机译:VolCCD:变形体网格之间的快速连续碰撞剔除

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摘要

We present a novel culling algorithm to perform fast and robust continuous collision detection between deforming volume meshes. This includes a continuous separating axis test that can conservatively check whether two volume meshes overlap during a given time interval. In addition, we present efficient methods to eliminate redundant elementary tests between the features (e.g., vertices, edges, and faces) of volume elements (e.g., tetrahedra, hexahedra, triangular prisms, etc.). Our approach is applicable to various de- forming meshes, including those with changing topologies, and efficiently computes the first time of contact. We are able to perform inter-object and intra-object collision queries in models represented with tens of thousands of volume elements at interactive rates on a single CPU core. Moreover, we observe more than an order of magnitude performance improvement over prior methods.
机译:我们提出了一种新颖的剔除算法,以在变形体网格之间执行快速且鲁棒的连续碰撞检测。这包括连续的分离轴测试,该测试可以保守地检查在给定的时间间隔内两个体积网格是否重叠。此外,我们提出了有效的方法,以消除体积元素(例如,四面体,六面体,三棱柱等)的特征(例如,顶点,边和面)之间的冗余基本测试。我们的方法适用于各种变形网格,包括拓扑变化的网格,并可以有效地计算首次接触时间。我们能够在以单个CPU内核上的交互速率在以成千上万个体积元素表示的模型中执行对象间和对象内碰撞查询。此外,我们发现与现有方法相比,性能提高了一个数量级以上。

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