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首页> 外文期刊>ACM Transactions on Graphics >Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces
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Feature-Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces

机译:Catmull-Clark细分曲面的功能自适应GPU渲染

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摘要

We present a novel method for high-performance GPU-based rendering of Catmull-Clark subdivision surfaces. Unlike previous methods, our algorithm computes the true limit surface up to machine precision, and is capable of rendering surfaces that conform to the full RenderMan specification for Catmull-Clark surfaces. Specifically, our algorithm can accommodate base meshes consisting of arbitrary valence vertices and faces, and the surface can contain any number and arrangement of semisharp creases and hierarchically defined detail. We also present a variant of the algorithm which guarantees watertight positions and normals, meaning that even displaced surfaces can be rendered in a crack-free manner. Finally, we describe a view-dependent level-of-detail scheme which adapts to both the depth of subdivision and the patch tessellation density. Though considerably more general, the performance of our algorithm is comparable to the best approximating method, and is considerably faster than Stams exact method.
机译:我们为Catmull-Clark细分曲面提供了一种基于GPU的高性能渲染的新颖方法。与以前的方法不同,我们的算法可以计算出达到机器精度的真实极限曲面,并且能够渲染符合Catmull-Clark曲面的完整RenderMan规范的曲面。具体来说,我们的算法可以容纳由任意价态顶点和面组成的基础网格,并且表面可以包含任意数量和排列的半清晰折痕和分层定义的细节。我们还提出了一种算法的变体,该算法可保证水密位置和法线,这意味着即使位移的表面也可以无裂纹地呈现。最后,我们描述了一个与视图相关的细节级别方案,该方案既适合细分深度又适用于贴片镶嵌密度。尽管更通用,但我们算法的性能可与最佳逼近方法相媲美,并且比Stams精确方法要快得多。

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