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Joint View Expansion and Filtering for Automultiscopic 3D Displays

机译:自动多角度3D显示器的联合视图扩展和过滤

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Multi-view autostereoscopic displays provide an immersive, glasses-free 3D viewing experience, but they require correctly .ltered con-tent from multiple viewpoints. This, however, cannot be easily obtained with current stereoscopic production pipelines. We pro-vide a practical solution that takes a stereoscopic video as an input and converts it to multi-view and .ltered video streams that can be used to drive multi-view autostereoscopic displays. The method combines a phase-based video magni.cation and an interperspective antialiasing into a single .ltering process. The whole algorithm is simple and can be ef.ciently implemented on current GPUs to yield a near real-time performance. Furthermore, the ability to retarget disparity is naturally supported. Our method is robust and works well for challenging video scenes with defocus blur, motion blur, transparent materials, and specularities. We show that our results are superior when compared to the state-of-the-art depth-based ren-dering methods. Finally, we showcase the method in the context of a real-time 3D videoconferencing system that requires only two cameras.
机译:多视图自动立体显示器可提供沉浸式,无眼镜的3D观看体验,但它们需要从多个角度正确过滤内容。然而,这在当前的立体生产流水线中不容易获得。我们提供了一种实用的解决方案,该方案将立体视频作为输入,并将其转换为可用于驱动多视图自动立体显示器的多视图和过滤视频流。该方法将基于相位的视频放大倍率和基于透视的抗锯齿结合到单个滤波过程中。整个算法很简单,可以在当前的GPU上高效实现,以产生接近实时的性能。此外,自然支持重新确定视差的能力。我们的方法很健壮,对于散焦模糊,运动模糊,透明材质和镜面反射等具有挑战性的视频场景非常有效。我们证明,与基于深度的最新渲染方法相比,我们的结果更好。最后,我们在仅需要两个摄像头的实时3D视频会议系统中展示了该方法。

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