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Dynamic Hair Manipulation in Images and Videos

机译:图像和视频中的动态头发处理

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This paper presents a single-view hair modeling technique for generating visually and physically plausible 3D hair models with modest user interaction. By solving an unambiguous 3D vector field explicitly from the image and adopting an iterative hair generation algorithm, we can create hair models that not only visually match the original input very well but also possess physical plausibility (e.g., having strand roots fixed on the scalp and preserving the length and continuity of real strands in the image as much as possible). The latter property enables us to manipulate hair in many new ways that were previously very difficult with a single image, such as dynamic simulation or interactive hair shape editing. We further extend the modeling approach to handle simple video input, and generate dynamic 3D hair models. This allows users to manipulate hair in a video or transfer styles from images to videos.
机译:本文提出了一种单视图头发建模技术,该技术可通过适度的用户交互来生成视觉和物理上合理的3D头发模型。通过从图像中明确地解决明确的3D矢量场并采用迭代的头发生成算法,我们可以创建不仅在视觉上与原始输入非常匹配而且还具有物理合理性的头发模型(例如,将根部固定在头皮上,尽可能保留图像中真实链的长度和连续性)。后一个属性使我们能够以许多以前用单个图像很难处理的新方式来操纵头发,例如动态模拟或交互式头发形状编辑。我们进一步扩展了建模方法,以处理简单的视频输入,并生成动态3D头发模型。这允许用户操纵视频中的头发或将样式从图像转换为视频。

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