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Putting Holes in Holey Geometry: Topology Change for Arbitrary Surfaces

机译:在孔几何中放置孔:任意曲面的拓扑更改

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摘要

This paper presents a method for computing topology changes for triangle meshes in an interactive geometric modeling environment. Most triangle meshes in practice do not exhibit desirable geometric properties, so we develop a solution that is independent of standard assumptions and robust to geometric errors. Specifically, we provide the first method for topology change applicable to arbitrary non-solid, non-manifold, non-closed, self-intersecting surfaces. We prove that this new method for topology change produces the expected conventional results when applied to solid (closed, manifold, non-self-intersecting) surfaces-that is, we prove a backwardscompatibility property relative to prior work. Beyond solid surfaces, we present empirical evidence that our method remains tolerant to a variety of surface aberrations through the incorporation of a novel error correction scheme. Finally, we demonstrate how topology change applied to non-solid objects enables wholly new and useful behaviors.
机译:本文提出了一种在交互式几何建模环境中计算三角形网格拓扑变化的方法。实际上,大多数三角形网格都不具有理想的几何特性,因此我们开发了一种独立于标准假设且对几何误差具有鲁棒性的解决方案。具体来说,我们提供了适用于任意非实体,非歧管,非封闭,自相交曲面的拓扑更改的第一种方法。我们证明了这种用于拓扑更改的新方法在应用于固体(闭合,歧管,非自相交)表面时可以产生预期的常规结果,也就是说,我们证明了相对于先前工作的向后兼容性。除了固体表面,我们还提供了经验证据,表明我们的方法通过引入新的纠错方案,仍然能够耐受各种表面像差。最后,我们演示了将拓扑更改应用于非实体对象如何实现全新的有用行为。

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