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Foldabilizing Furniture

机译:可折叠家具

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摘要

We introduce the foldabilization problem for space-saving furniturerndesign. Namely, given a 3D object representing a piece of furniture,rnour goal is to apply a minimum amount of modification to the objectrnso that it can be folded to save space — the object is thus foldabilized.rnWe focus on one instance of the problem where folding isrnwith respect to a prescribed folding direction and allowed objectrnmodifications include hinge insertion and part shrinking.rnWe develop an automatic algorithm for foldabilization by formulatingrnand solving a nested optimization problem operating at tworngranularity levels of the input shape. Specifically, the input shape isrnfirst partitioned into a set of integral folding units. For each unit, wernconstruct a graph which encodes conflict relations, e.g., collisions,rnbetween foldings implied by various patch foldabilizations withinrnthe unit. Finding a minimum-cost foldabilization with a conflictfreernfolding is an instance of the maximum-weight independent setrnproblem. In the outer loop of the optimization, we process the foldingrnunits in an optimized ordering where the units are sorted basedrnon estimated foldabilization costs. We show numerous foldabilizationrnresults computed at interactive speed and 3D-print physicalrnprototypes of these results to demonstrate manufacturability.
机译:我们介绍了节省空间的家具设计的可折叠问题。也就是说,给定一个代表一件家具的3D对象,我们的目标是对对象进行最少的修改以使其可以折叠以节省空间,从而使该对象可折叠。相对于规定的折叠方向,允许的对象修改包括铰链插入和零件收缩。我们通过制定和解决在输入形状的两个粒度级别上操作的嵌套优化问题,开发了一种可折叠的自动算法。具体地,首先将输入形状划分为一组整体折叠单元。对于每个单元,构造一个图,该图对单元之间各种补丁可折叠化所隐含的折叠之间的冲突关系(例如,冲突)进行编码。找到具有无冲突折叠的最小成本折叠是最大权重独立设置问题的一个实例。在优化的外部循环中,我们以优化的顺序处理折叠单元,在此基础上,根据非估计的折叠成本对单元进行排序。我们展示了以交互速度和这些结果的3D打印物理原型计算得出的众多可折叠结果,以证明可制造性。

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