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首页> 外文期刊>ACM Transactions on Graphics >Scalable Inside-Out Image-Based Rendering
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Scalable Inside-Out Image-Based Rendering

机译:可扩展的由内而外的基于图像的渲染

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摘要

Our aim is to give users real-time free-viewpoint rendering of realrnindoor scenes, captured with off-the-shelf equipment such as a highqualityrncolor camera and a commodity depth sensor. Image-basedrnRendering (IBR) can provide the realistic imagery required at realtimernspeed. For indoor scenes however, two challenges are especiallyrnprominent. First, the reconstructed 3D geometry must be compact,rnbut faithful enough to respect occlusion relationships when viewedrnup close. Second, man-made materials call for view-dependent texturing,rnbut using too many input photographs reduces performance.rnWe customize a typical RGB-D 3D surface reconstruction pipeline tornproduce a coarse global 3D surface, and local, per-view geometry forrneach input image. Our tiled IBR preserves quality by economizingrnon the expected contributions that entire groups of input pixels makernto a final image. The two components are designed to work together,rngiving real-time performance, while hardly sacrificing quality. Testingrnon a variety of challenging scenes shows that our inside-out IBRrnscales favorably with the number of input images.
机译:我们的目标是为用户提供实时室内场景的自由视点渲染,这些场景可以通过现成的设备(例如高质量彩色相机和商品深度传感器)进行捕获。基于图像的渲染(IBR)可以实时提供所需的逼真的图像。然而,对于室内场景,尤其要面对两个挑战。首先,重建的3D几何结构必须紧凑,但必须忠实于在关闭时观察遮挡关系。其次,人造材料需要依赖于视图的纹理,但是使用过多的输入照片会降低性能。我们定制了典型的RGB-D 3D表面重建管线,以生成粗糙的全局3D表面,并且局部,按视图的几何形状会破坏输入图像。我们的平铺IBR通过节省整个输入像素组对最终图像的预期贡献来保留质量。这两个组件旨在协同工作,在不牺牲质量的情况下提供实时性能。 Testrnon各种具有挑战性的场景表明,我们的由内而外的IBRrnscale与输入图像的数量成正比。

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