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Interactive Design of Animated Plushies

机译:动画毛绒玩具的互动设计

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摘要

We present a computational approach to creating animated plushies, soft robotic plush toys specifically-designed to reenact user-authored motions. Our design process is inspired by muscular hydrostat structures, which drive highly versatile motions in many biological systems. We begin by instrumenting simulated plush toys with a large number of small, independentlyactuated, virtual muscle-fibers. Through an intuitive posing interface, users then begin animating their plushie. A novel numerical solver, reminiscent of inverse-kinematics, computes optimal contractions for each muscle-fiber such that the soft body of the plushie deforms to best match user input. By analyzing the co-activation patterns of the fibers that contribute most to the plushie’s motions, our design system generates physically-realizable winch-tendon networks. Winch-tendon networks model the motorized cabledriven actuation mechanisms that drive the motions of our real-life plush toy prototypes. We demonstrate the effectiveness of our computational approach by co-designing motions and actuation systems for a variety of physically-simulated and fabricated plushies.
机译:我们提供了一种计算方法来创建动画毛绒玩具,这是专门设计用于重新制定用户创作的动作的软机器人毛绒玩具。我们的设计过程受到肌肉液压调节器结构的启发,该结构在许多生物系统中驱动高度通用的运动。首先,我们将使用大量独立的,虚拟的虚拟肌纤维为模拟的毛绒玩具提供仪器。通过直观的摆姿势界面,用户便可以开始对自己的毛绒玩具进行动画处理。一种新颖的数值解算器,让人联想到逆向运动学,可以为每条肌纤维计算最佳收缩率,从而使毛绒的柔软身体变形,从而与用户输入最匹配。通过分析对毛绒运动最重要的纤维的共激活模式,我们的设计系统生成了可物理实现的绞盘-腱网络。绞车-腱网络对电动电缆驱动的致动机制进行建模,从而驱动我们现实生活中的毛绒玩具原型的运动。我们通过针对各种物理模拟和捏造的毛绒玩具共同设计运动和驱动系统,证明了我们的计算方法的有效性。

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