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Accommodation-invariant Computational Near-eye Displays

机译:适应性不变的计算近眼显示器

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Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experiences, they can also cause visual discomfort, eyestrain, and nausea. One of the sources of these symptoms is a mismatch between vergence and focus cues. In current VR/AR near-eye displays, a stereoscopic image pair drives the vergence state of the human visual system to arbitrary distances, but the accommodation, or focus, state of the eyes is optically driven towards a fixed distance. In this work, we introduce a new display technology, dubbed accommodation-invariant (AI) near-eye displays, to improve the consistency of depth cues in near-eye displays. Rather than producing correct focus cues, AI displays are optically engineered to produce visual stimuli that are invariant to the accommodation state of the eye. The accommodation system can then be driven by stereoscopic cues, and the mismatch between vergence and accommodation state of the eyes is significantly reduced. We validate the principle of operation of AI displays using a prototype display that allows for the accommodation state of users to be measured while they view visual stimuli using multiple different display modes.
机译:尽管新兴的虚拟现实和增强现实(VR / AR)系统可以产生高度身临其境的体验,但它们也可能导致视觉不适,眼睛疲劳和恶心。这些症状的来源之一是发散和焦点提示之间不匹配。在当前的VR / AR近眼显示器中,立体图像对将人类视觉系统的发散状态驱动到任意距离,但眼睛的适应或聚焦状态却被光学驱动到固定距离。在这项工作中,我们引入了一种新的显示技术,称为适应性不变(AI)的近眼显示器,以提高近眼显示器中深度提示的一致性。 AI显示器不是产生正确的焦点提示,而是经过光学工程设计以产生对眼睛的适应状态不变的视觉刺激。然后,可以通过立体提示来驱动调节系统,并且可以大大减少眼睛的散度和调节状态之间的不匹配。我们使用原型显示器验证了AI显示器的工作原理,该原型显示器允许在用户使用多种不同的显示模式查看视觉刺激时测量其适应状态。

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