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Patch-Based Optimization for Image-Based Texture Mapping

机译:基于修补程序的基于图像的纹理映射优化

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Image-based texture mapping is a common way of producing texture maps for geometric models of real-world objects. Although a high-quality texture map can be easily computed for accurate geometry and calibrated cameras, the quality of texture map degrades significantly in the presence of inaccuracies. In this paper, we address this problem by proposing a novel global patchbased optimization system to synthesize the aligned images. Specifically, we use patch-based synthesis to reconstruct a set of photometrically-consistent aligned images by drawing information from the source images. Our optimization system is simple, flu001eexible, and more suitable for correcting large misalignments than other techniques such as local warping. To solve the optimization, we propose a two-step approach which involves patch search and vote, and reconstruction. Experimental results show that our approach can produce high-quality texture maps better than existing techniques for objects scanned by consumer depth cameras such as Intel RealSense. Moreover, we demonstrate that our system can be used for texture editing tasks such as hole-filling and reshuu001fing as well as multiview camouflu001eage.
机译:基于图像的纹理映射是为实际对象的几何模型生成纹理映射的一种常用方法。尽管可以为精确的几何形状和经过校准的相机轻松计算出高质量的纹理贴图,但是如果存在错误,纹理贴图的质量会大大降低。在本文中,我们通过提出一种新颖的基于全局补丁的优化系统来合成对齐的图像,从而解决了这一问题。具体来说,我们使用基于补丁的合成,通过从源图像中提取信息来重建一组光度一致的对齐图像。我们的优化系统简单,易操作,并且比其他技术(例如局部变形)更适合于校正较大的偏差。为了解决优化问题,我们提出了一个两步方法,其中涉及补丁搜索和投票以及重建。实验结果表明,对于由消费者深度相机(如Intel RealSense)扫描的对象,我们的方法可以比现有技术更好地生成高质量纹理贴图。此外,我们证明了我们的系统可用于纹理编辑任务,例如孔填充和重新排列以及多视图伪装。

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