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Zooming Versus Multiple Window Interfaces: Cognitive Costs of Visual Comparisons

机译:缩放多个窗口界面:视觉比较的认知成本

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In order to investigate large information spaces effectively, it is often necessary to employ navigation mechanisms that allow users to view information at different scales. Some tasks require frequent movements and scale changes to search for details and compare them. We present a model that makes predictions about user performance on such comparison tasks with different interface options. A critical factor embodied in this model is the limited capacity of visual working memory, allowing for the cost of visits via fixating eye movements to be compared to the cost of visits that require user interaction with the mouse. This model is tested with an experiment that compares a zooming user interface with a multi-window interface for a multiscale pattern matching task. The results closely matched predictions in task performance times; however error rates were much higher with zooming than with multiple windows. We hypothesized that subjects made more visits in the multi-window condition, and ran a second experiment using an eye tracker to record the pattern of fixations. This revealed that subjects made far more visits back and forth between pattern locations when able to use eye movements than they made with the zooming interface. The results suggest that only a single graphical object was held in visual working memory for comparisons mediated by eye movements, reducing errors by reducing the load on visual working memory. Finally we propose a design heuristic: extra windows are needed when visual comparisons must be made involving patterns of a greater complexity than can be held in visual working memory.
机译:为了有效地调查大型信息空间,通常有必要采用允许用户以不同比例查看信息的导航机制。有些任务需要频繁移动并更改比例以搜索细节并进行比较。我们提供了一个模型,该模型可以通过不同的界面选项预测此类比较任务上的用户性能。该模型中体现的一个关键因素是视觉工作记忆的有限能力,从而可以将通过固定眼球运动而产生的访问成本与需要用户与鼠标进行交互的访问成本进行比较。该模型通过实验进行了测试,该实验将缩放用户界面与多窗口界面进行比较,以进行多尺度模式匹配任务。结果与任务执行时间的预测非常吻合;但是,缩放时的错误率要比多个窗口高得多。我们假设受试者在多窗口条件下进行了更多访问,并使用眼动仪进行了第二次实验以记录注视的模式。这表明与缩放界面相比,使用眼动时,对象在模式位置之间来回的访问要多得多。结果表明,视觉工作记忆中仅保留了一个图形对象,以进行眼球运动介导的比较,从而通过减少视觉工作记忆的负担来减少错误。最后,我们提出了一种设计启发法:当必须进行视觉比较时,如果涉及的复杂性比视觉工作记忆中所能容纳的模式复杂,则需要额外的窗口。

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