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An Empirical Study of the 'Prototype Walkthrough': A Studio-Based Activity for HCI Education

机译:“原型演练”的实证研究:基于工作室的人机交互教育活动

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For over a century, studio-based instruction has served as an effective pedagogical model in architecture and fine arts education. Because of its design orientation, human-computer interaction (HCI) education is an excellent venue for studio-based instruction. In an HCI course, we have been exploring a studio-based learning activity called the prototype walkthrough, in which a student project team simulates its evolving user interface prototype while a student audience member acts as a test user. The audience is encouraged to ask questions and provide feedback. We have observed that prototype walkthroughs create excellent conditions for learning about user interface design. In order to better understand the educational value of the activity, we performed a content analysis of a video corpus of 16 prototype walkthroughs held in two HCI courses. We found that the prototype walkthrough discussions were dominated by relevant design issues. Moreover, mirroring the justification behavior of the expert instructor, students justified over 80 percent of their design statements and critiques, with nearly one-quarter of those justifications having a theoretical or empirical basis. Our findings suggest that PWs provide valuable opportunities for students to actively learn HCI design by participating in authentic practice, and provide insight into how such opportunities can be best promoted.
机译:一个多世纪以来,基于工作室的教学一直是建筑和美术教育中的有效教学模型。由于其设计导向,人机交互(HCI)教育是基于工作室的教学的绝佳场所。在HCI课程中,我们一直在探索基于工作室的学习活动,即原型演练,其中学生项目团队模拟其不断发展的用户界面原型,而学生观众成员充当测试用户。鼓励听众提出问题并提供反馈。我们已经观察到原型演练为学习用户界面设计创造了极好的条件。为了更好地了解该活动的教育价值,我们对两个HCI课程中包含的16个原型演练的视频语料库进行了内容分析。我们发现原型演练讨论主要是相关的设计问题。此外,通过反映专家讲师的辩护行为,学生对他们80%的设计陈述和评论进行辩护,其中近四分之一的辩护具有理论或经验基础。我们的发现表明,PW为学生提供了宝贵的机会,使他们能够通过参与真实的实践来积极学习HCI设计,并深入了解如何最好地促进此类机会。

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