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首页> 外文期刊>ACM Transactions on Computer-Human Interaction >Moving and Making Strange: An Embodied Approach to Movement-Based Interaction Design
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Moving and Making Strange: An Embodied Approach to Movement-Based Interaction Design

机译:运动和奇怪:基于动作的交互设计的一种体现方法

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摘要

There is growing interest in designing for movement-based interactions with technology, now that various sensing technologies are available enabling a range of movement possibilities from gestural to whole-body interactions. We present a design methodology of Moving and Making Strange, an approach to movement-based interaction design that recognizes the central role of the body and movement in lived cognition. The methodology was developed through a series of empirical projects, each focusing on different conceptions of movement available within motion-sensing interactive, immersive spaces. The methodology offers designers a set of principles, perspectives, methods, and tools for exploring and testing movement-related design concepts. It is innovative for the inclusion of the perspective of the mover, together with the traditional perspectives of the observer and the machine. Making strange is put forward as an important tactic for rethinking how to approach the design of movement-based interaction.
机译:现在,人们对基于运动的技术交互设计越来越感兴趣,因为可以使用各种传感技术,从而实现从手势到全身交互的各种运动可能性。我们介绍了“移动与奇怪”的设计方法,这是一种基于运动的交互设计方法,可以识别身体和运动在实时认知中的核心作用。该方法是通过一系列经验项目开发的,每个项目都关注于在运动感应交互式沉浸式空间中可用的不同运动概念。该方法为设计师提供了一组原理,观点,方法和工具,用于探索和测试与运动相关的设计概念。它具有创新性,可以将动子的视角与观察者和机器的传统视角融为一体。提出使陌生作为重新思考如何进行基于动作的交互设计的重要策略。

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