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首页> 外文期刊>ACM Transactions on Computer-Human Interaction >Action-Transferred Navigation Technique Design Approach Supporting Human Spatial Learning
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Action-Transferred Navigation Technique Design Approach Supporting Human Spatial Learning

机译:支持人类空间学习的动作转移导航技术设计方法

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We propose a new action-transferred design approach by which the benefits of embodied cognition and activity can be realized to enhance spatial learning and usability for navigating virtual spaces. The action-transferred design approach is supported by theories of learning, action-perception, and neuropsychology. These theories help us understand how human action can be transferred to different body parts for improving the usability of interaction techniques and why the acquired spatial knowledge using the transferred action may remain the same independent of the used body parts. The finger-walking-in-place (FWIP) navigation technique is used as a design example to demonstrate the concept of the action-transferred design approach. Leveraging 3D immersive virtual reality technology, we performed an empirical study to evaluate the performance of the action-transferred FWIP navigation technique in terms of spatial knowledge acquisition. The FWIP navigation technique was compared with a full-body-based walking-like (sensor-fusion walking-in-place; SF-WIP) navigation technique and a well-known, convenient (Joystick) navigation technique using a common input device, that is, a wand with a joystick. Both the action-transferred and the full-body-based navigation techniques were more effective for spatial learning than the navigation technique using the common input device. However, only the action-transferred FWIP navigation technique can provide users with the convenience of navigating with their fingers. These results suggest that the action-transferred design approach is useful in designing a navigation technique supporting users' spatial learning performance more effectively and conveniently. Possible design implications for broader applications are discussed and indicate that the action-transferred design approach is worth further study.
机译:我们提出了一种新的动作转移设计方法,通过该方法,可以实现体现的认知和活动的优势,以增强空间学习和在虚拟空间中导航的可用性。动作转移设计方法得到学习,动作感知和神经心理学理论的支持。这些理论帮助我们理解了如何将人类动作转移到不同的身体部位以改善交互技术的可用性,以及为什么使用转移的动作获得的空间知识可能与所使用的身体部位无关地保持相同。现场手指行走(FWIP)导航技术被用作设计示例,以演示动作传递设计方法的概念。利用3D沉浸式虚拟现实技术,我们进行了一项实证研究,以从空间知识获取方面评估动作转移FWIP导航技术的性能。将FWIP导航技术与基于全身的步行式(传感器融合就地步行; SF-WIP)导航技术和使用通用输入设备的众所周知的便捷(操纵杆)导航技术进行了比较,即带有操纵杆的魔杖。动作转移和基于全身的导航技术都比使用普通输入设备的导航技术对空间学习更有效。但是,只有动作转移的FWIP导航技术才能为用户提供用手指导航的便利。这些结果表明,动作转移设计方法可用于设计更有效,方便地支持用户空间学习性能的导航技术。讨论了可能在更广泛的应用中使用的设计含义,并指出了将动作转移的设计方法值得进一步研究。

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