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The Computational Complexity of Nash Equilibria in Concisely Represented Games

机译:简洁表示游戏中纳什均衡的计算复杂性

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摘要

Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilibrium. The traditional method of representing a game is to explicitly list all the payoffs, but this incurs an exponential blowup as the number of agents grows. We study two models of concisely represented games: circuit games, where the payoffs are computed by a given boolean circuit, and graph games, where each agent's payoff is a function of only the strategies played by its neighbors in a given graph. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash equilibrium, finding a Nash equilibrium, determining if there exists a pure Nash equilibrium, and determining if there exists a Nash equilibrium in which the payoffs to a player meet some given guarantees. In many cases, we obtain tight results, showing that the problems are complete for various complexity classes.
机译:游戏可以用许多不同的方式表示,并且不同的游戏表示方式会影响与游戏相关的问题的复杂性,例如找到纳什均衡。代表游戏的传统方法是显式列出所有收益,但是随着代理人数的增加,这会导致指数爆炸。我们研究了两种简洁表示的博弈模型:巡回博弈,其中收益由给定的布尔电路计算;以及图博弈,其中每个代理的收益仅是其邻居在给定图中所玩策略的函数。对于这两个模型,我们研究了四个问题的复杂性:确定给定策略是否为纳什均衡,找到纳什均衡,确定是否存在纯纳什均衡以及确定是否存在纳什均衡以确保收益玩家满足一定的保证。在许多情况下,我们获得了严格的结果,表明问题对于各种复杂性类别都是完整的。

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