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首页> 外文期刊>ACM transactions on computation theory >Abstract Geometrical Computation 10: An Intrinsically Universal Family of Signal Machines
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Abstract Geometrical Computation 10: An Intrinsically Universal Family of Signal Machines

机译:抽象几何计算10:一个内在的通用信号机系列

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Signal machines form an abstract and idealized model of collision computing. Based on dimensionless signals moving on the real line, they model particle/signal dynamics in Cellular Automata. Each particle, or signal, moves at constant speed in continuous time and space. When signals meet, they get replaced by other signals. A signal machine defines the types of available signals, their speeds, and the rules for replacement in collision. A signal machine A simulates another one B if all the space-time diagrams of 25 can be generated from space-time diagrams of A by removing some signals and renaming other signals according to local information. Given any finite set of speeds S, we construct a signal machine that is able to simulate any signal machine whose speeds belong to S. Each signal is simulated by a macro-signal, a ray of parallel signals. Each macro-signal has a main signal located exactly where the simulated signal would be, as well as auxiliary signals that encode its id and the collision rules of the simulated machine. The simulation of a collision, a macro-collision, consists of two phases. In the first phase, macro-signals are shrunk, and then the macro-signals involved in the collision are identified and it is ensured that no other macro-signal comes too close. If some do, the process is aborted and the macro-signals are shrunk, so that the correct macro-collision will eventually be restarted and successfully initiated. Otherwise, the second phase starts: the appropriate collision rule is found and new macro-signals are generated accordingly. Considering all finite sets of speeds .S and their corresponding simulators provides an intrinsically universal family of signal machines.
机译:信号机器形成摘要和理想化的碰撞计算模型。基于在实际线上移动的无量纲信号,它们在蜂窝自动机中模拟粒子/信号动态。每个粒子或信号在连续时间和空间中以恒定速度移动。当信号满足时,它们会被其他信号替换。信号机器定义可用信号的类型,速度和碰撞更换的规则。信号机A模拟另一个B如果可以通过移除一些信号并根据本地信息重命名其他信号,则可以从A的空间图中生成所有空间图。鉴于任何有限的速度S,我们构造了一种能够模拟任何信号机器的信号机器,其速度属于S。每个信号被宏观信号模拟,并行信号的光线模拟。每个宏观信号具有精确定位模拟信号的主信号,以及编码其ID的辅助信号和模拟机器的碰撞规则。碰撞,宏观碰撞的模拟包括两个阶段。在第一阶段中,宏观信号缩小,然后识别涉及碰撞中涉及的宏观信号,确保没有其他宏观信号太接近。如果某个操作,则流程中止并且宏观信号缩小,因此最终将重新启动并成功启动正确的宏冲突。否则,第二阶段开始:找到适当的碰撞规则,并相应地生成新的宏观信号。考虑所有有限的速度。及其相应的模拟器提供了一个内在的通用信号机系列。

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