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Facilitating Responsible Gambling: The Relative Effectiveness of Education-Based Animation and Monetary Limit Setting Pop-up Messages Among Electronic Gaming Machine Players

机译:促进负责任的赌博:电子游戏机玩家中基于教育的动画和货币限额设置弹出消息的相对有效性

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摘要

Although most gamblers set a monetary limit on their play, many exceed this limit—an antecedent of problematic gambling. Responsible gambling tools may assist players to gamble within their means. Historically, however, the impact of such tools has been assessed in isolation. In the current research, two responsible gambling tools that target adherence to a monetary limit were assessed among 72 electronic gaming machine (EGM) players. Participants watched an educational animation explaining how EGMs work (or a neutral video) and then played an EGM in a virtual reality environment. All participants were asked to set a monetary limit on their play, but only half were reminded when that limit was reached. Results showed that both the animation and pop-up limit reminder helped gamblers stay within their preset monetary limit; however, an interaction qualified these main effects. Among participants who did not experience the pop-up reminder, those who watched the animation stayed within their preset monetary limits more than those who did not watch the animation. For those who were reminded of their limit, however, there was no difference in limit adherence between those who watched the animation and those who did not watch the animation. From a responsible gambling perspective, the current study suggests that there is no additive effect of exposure to both responsible gambling tools. Therefore, for minimal disruption in play, a pop-up message reminding gamblers of their preset monetary limit might be preferred over the lengthier educational animation.
机译:尽管大多数赌徒都对其游戏设置了货币限制,但许多赌徒都超过了该限制,这是有问题的赌博的先决条件。负责任的赌博工具可以协助玩家尽其所能赌博。但是,从历史上看,这些工具的影响是单独评估的。在当前的研究中,在72个电子游戏机(EGM)玩家中评估了两个致力于遵守货币限额的负责任赌博工具。参与者观看了一个教育动画,解释了EGM的工作原理(或中性视频),然后在虚拟现实环境中播放了EGM。要求所有参与者为自己的比赛设定货币限制,但达到该限制时仅提醒一半。结果显示,动画提示和弹出限制提示都帮助赌徒保持在预设的货币限额内;但是,交互作用可以限定这些主要效果。在没有遇到弹出提醒的参与者中,观看动画的人比未观看动画的人更多地处于预设的货币限额内。但是,对于那些被提醒自己处于极限状态的人,观看动画的人与不观看动画的人在极限遵守方面没有区别。从负责任的赌博角度来看,当前的研究表明,暴露于这两种负责任的赌博工具不会产生累加效应。因此,为了使游戏中断最小化,弹出消息提醒赌徒其预设的货币限额可能比冗长的教育动画更可取。

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