首页> 美国卫生研究院文献>Springer Open Choice >Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program?
【2h】

Preventing Childhood Anxiety Disorders: Is an Applied Game as Effective as a Cognitive Behavioral Therapy-Based Program?

机译:预防儿童焦虑症:应用游戏与基于认知行为疗法的程序一样有效吗?

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

A large proportion of children experience subclinical levels of anxiety and cognitive-behavioral therapy (CBT) aimed at preventing anxiety disorders is moderately effective. However, most at-risk children do not seek help or drop out of programs prematurely because of stigma, lack of motivation, and accessibility barriers. Applied games have received increased attention as viable alternatives and have shown promising results, but direct comparisons between applied games and the gold-standard CBT are lacking. Our aim was to investigate whether the applied game MindLight is as effective as CBT (i.e., Coping Cat) within an indicated prevention context. We conducted a randomized controlled non-inferiority trial with a sample of 174 children (7- to 12-year olds) with elevated levels of anxiety, comparing MindLight to CBT. Anxiety was assessed with self- and parent-reports at pre- and post-program, and at 3- and 6-month follow-ups. Intention-to-treat and completers-only confidence interval approach and latent growth curve modeling showed an overall significant quadratic decrease in child- and parent-reported anxiety symptoms over time and, as predicted, the magnitude of improvement was the same for MindLight and CBT. The within-group effect sizes were small to medium at post-test (− 0.32 to − 0.63), and medium to large (− 0.60 to − 1.07) at 3- and 6-month follow-ups. Furthermore, MindLight and CBT were rated equally anxiety inducing, difficult, and appealing; CBT was rated as more relevant to daily life than MindLight. The current study adds to the growing research on applied games for mental health and shows that these games hold potential as alternative delivery models for evidence-based therapeutic techniques.Electronic supplementary materialThe online version of this article (10.1007/s11121-017-0843-8) contains supplementary material, which is available to authorized users.
机译:很大一部分儿童经历了亚临床水平的焦虑症,旨在预防焦虑症的认知行为疗法(CBT)效果中等。但是,由于存在污名,缺乏动力和可及性障碍,大多数处于危险中的儿童不会过早寻求帮助或退出计划。应用游戏作为可行的替代方案已受到越来越多的关注,并已显示出令人鼓舞的结果,但缺乏对应用游戏与黄金标准CBT的直接比较。我们的目的是研究在指定的预防范围内,应用的游戏MindLight是否与CBT(即应对猫)有效。我们对174名焦虑水平升高的儿童(7至12岁)进行了一项非对照的非劣效性随机对照试验,将MindLight与CBT进行了比较。在计划前和计划后以及在3个月和6个月的随访中,通过自我报告和父母报告评估了焦虑。意向性治疗和仅完成者的置信区间方法和潜伏增长曲线模型显示,随着时间的推移,儿童和父母报告的焦虑症状总体呈二次方显着下降,并且如所预测的,MindLight和CBT的改善幅度相同。组内效应大小在测试后(-0.32至-0.63)从小到中,在3个月和6个月的随访中从中到大(-0.60至-1.07)。此外,MindLight和CBT在焦虑诱发,困难和吸引力方面的评价均相同。 CBT被认为比MindLight与日常生活更相关。当前的研究增加了对心理健康应用游戏的研究,表明这些游戏作为基于证据的治疗技术的替代交付模式具有潜力。电子补充材料本文的在线版本(10.1007 / s11121-017-0843-8 )包含补充材料,授权用户可以使用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号