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Fashion, Cooperation, and Social Interactions

机译:时尚,合作与社会互动

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摘要

Fashion plays such a crucial rule in the evolution of culture and society that it is regarded as a second nature to the human being. Also, its impact on economy is quite nontrivial. On what is fashionable, interestingly, there are two viewpoints that are both extremely widespread but almost opposite: conformists think that what is popular is fashionable, while rebels believe that being different is the essence. Fashion color is fashionable in the first sense, and Lady Gaga in the second. We investigate a model where the population consists of the afore-mentioned two groups of people that are located on social networks (a spatial cellular automata network and small-world networks). This model captures two fundamental kinds of social interactions (coordination and anti-coordination) simultaneously, and also has its own interest to game theory: it is a hybrid model of pure competition and pure cooperation. This is true because when a conformist meets a rebel, they play the zero sum matching pennies game, which is pure competition. When two conformists (rebels) meet, they play the (anti-) coordination game, which is pure cooperation. Simulation shows that simple social interactions greatly promote cooperation: in most cases people can reach an extraordinarily high level of cooperation, through a selfish, myopic, naive, and local interacting dynamic (the best response dynamic). We find that degree of synchronization also plays a critical role, but mostly on the negative side. Four indices, namely cooperation degree, average satisfaction degree, equilibrium ratio and complete ratio, are defined and applied to measure people’s cooperation levels from various angles. Phase transition, as well as emergence of many interesting geographic patterns in the cellular automata network, is also observed.
机译:时尚在文化和社会的进化中起着至关重要的作用,被认为是人类的第二天性。而且,它对经济的影响相当重要。有趣的是,关于时尚,有两种观点都极为广泛但几乎相反:遵循主义者认为流行是时尚,而叛逆者则认为与众不同是本质。时尚色彩在第一方面是时髦的,而Lady Gaga在第二方面。我们研究了一个模型,其中人口由位于社交网络(空间元胞自动机网络和小世界网络)上的上述两组人组成。该模型同时捕获两种基本的社会互动类型(协调和反协调),并且对博弈论也有自己的兴趣:它是纯竞争和纯合作的混合模型。这是正确的,因为当遵从者遇到叛乱分子时,他们会玩零和匹配的便士游戏,这是纯粹的竞争。当两个守规主义者(叛乱分子)相遇时,他们会玩(反)协调游戏,这是纯粹的合作。模拟表明,简单的社交互动极大地促进了合作:在大多数情况下,人们可以通过自私,近视,幼稚和局部互动(最佳响应动态)达到极高的合作水平。我们发现同步程度也起着至关重要的作用,但主要是在消极方面。定义了合作度,平均满意度,平衡率和完成率四个指标,并从各个角度来衡量人们的合作水平。还观察到相变以及细胞自动机网络中许多有趣的地理模式的出现。

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