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The use and effect of video game design theory in the creation ofgame-based systems for upper limb stroke rehabilitation

机译:电子游戏设计理论在创作中的用途和效果基于游戏的上肢中风康复系统

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摘要

Upper limb exercise is often neglected during post-stroke rehabilitation. Video games have been shown to be useful in providing environments in which patients can practise repetitive, functionally meaningful movements, and in inducing neuroplasticity. The design of video games is often focused upon a number of fundamental principles, such as reward, goals, challenge and the concept of meaningful play, and these same principles are important in the design of games for rehabilitation. Further to this, there have been several attempts for the strengthening of the relationship between commercial game design and rehabilitative game design, the former providing insight into factors that can increase motivation and engagement with the latter. In this article, we present an overview of various game design principles and the theoretical grounding behind their presence, in addition to attempts made to utilise these principles in the creation of upper limb stroke rehabilitation systems and the outcomes of their use. We also present research aiming to move the collaborative efforts of designers and therapists towards a model for the structured design of these games and the various steps taken concerning the theoretical classification and mapping of game design concepts with intended cognitive and motor outcomes.
机译:中风后康复期间经常忽略上肢运动。电子游戏已被证明可用于提供患者可以练习重复的,功能上有意义的动作的环境,以及诱导神经可塑性的环境。电子游戏的设计通常集中在许多基本原则上,例如奖励,目标,挑战和有意义的游戏概念,这些相同的原则在康复游戏的设计中很重要。除此之外,已经进行了一些尝试来加强商业游戏设计和康复游戏设计之间的关系,前者提供了对可以增加后者的动机和参与度的因素的洞察力。在本文中,除了尝试在上肢中风康复系统的创建及其使用结果中尝试利用这些原理之外,我们还介绍了各种游戏设计原理及其存在的理论基础。我们还提出了旨在使设计者和治疗师的共同努力朝着这些游戏的结构化设计模型迈进的研究,并针对与预期的认知和运动结果相关的游戏设计概念的理论分类和映射采取了各种步骤。

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