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Using Commercial Video Games for Upper Limb Stroke Rehabilitation:Is This the Way of the Future?

机译:使用商业视频游戏进行上肢卒中康复:这是未来的方式吗?

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Background: The increasing number of people living with poststroke sequelae has stimulated the search for novel ways of providing poststroke rehabilitation without putting additional stress on overburdened health care systems. One of them is the use of commercially available technology and off-the-shelf video games for hemiparetic upper limb rehabilitation. Methods: The MEDLINE, EMBASE, and Cochrane Library databases were searched using key word synonyms for stroke, upper limb, and video games. Included studies investigated upper limb stroke rehabilitation using commercially available consoles and video games, reported outcomes that included measures of upper limb functionality, and were published in a peer-reviewed journal written in English. Results: Thirteen studies were identified - 6 published as full articles and 7 as abstracts. Studies were generally small and only 3 were randomized. The gaming systems investigated were the Nintendo Wii (n = 10),,EyeToy PlayStation (n = 2), and CyWee Z (n = 1). The Nintendo Wii appears to provide the greatest benefits to patients, with improvements seen in upper extremity function measures such as joint range of motion, hand motor function, grip strength, and dexterity. Three studies indicate that video therapy appears to be safe and that long-term improvements continue at follow-up. Conclusions: At present, the evidence that the use of commercial video games in rehabilitation improves upper limb functionality after stroke is very limited. However, this approach has the potential to provide easily available and affordable stroke rehabilitation therapy in settings where access to therapy is limited by geographical or financial constraints.
机译:背景:卒中后遗症的人数不断增加,促使人们寻求新颖的方法来提供卒中后康复,而又不会给负担过重的卫生保健系统带来额外的压力。其中之一是利用可商购的技术和现成的视频游戏进行偏瘫性上肢康复。方法:使用关键词同义词搜索中风,上肢和视频游戏中的MEDLINE,EMBASE和Cochrane库数据库。包括的研究调查了使用市售的游戏机和视频游戏进行的上肢中风康复,报告了包括上肢功能测量在内的结果,并发表在以英语撰写的同行评审期刊上。结果:确定了13项研究-6篇以全文发表,7篇以摘要发表。研究通常很小,只有3个是随机的。调查的游戏系统为Nintendo Wii(n = 10),EyeToy PlayStation(n = 2)和CyWee Z(n = 1)。 Nintendo Wii似乎为患者提供了最大的好处,其上肢功能指标(例如关节活动范围,手运动功能,握力和灵活性)得到了改善。三项研究表明,视频疗法似乎是安全的,并且长期的改善仍在随访中。结论:目前,在康复中使用商业视频游戏改善中风后上肢功能的证据非常有限。但是,这种方法有可能在受地理或经济限制的情况下,提供容易获得和负担得起的中风康复治疗。

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