首页> 美国卫生研究院文献>International Journal of Environmental Research and Public Health >Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results
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Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results

机译:基于严肃游戏的适应性远程疗法,对有时间管理和组织问题的人们的健康:初步结果

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摘要

Attention Deficit with Hyperactivity Disorder (ADHD) is one of the most prevalent disorders within the child population today. Inattention problems can lead to greater difficulties in completing assignments, as well as problems with time management and prioritisation of tasks. This article presents an intelligent tele-therapy tool based on Serious Games for Health, aimed at the improvement of time management skills and the prioritisation of tasks. This tele-system is based on the use of decision trees within Django, a high-level Python Web framework. The technologies and techniques used were selected so as to boost user involvement and to enable the system to be easily customised. This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD. To do so, we relied on the collection of parameters and the conduct of surveys for assessing time management skills, as well as measuring system usability and availability. The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively. The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100. The creation of a customisable tool capable of working with different skills, in conjunction with the replication of the current study, may help to understand these users’ needs, as well as boosting time management skills among teenagers with and without ADHD.
机译:注意事项多动障碍(ADHD)是当今儿童群体中最普遍的疾病之一。注意力不集中的问题可能导致完成任务的难度更大,以及时间管理和任务优先级的问题。本文介绍了一种基于严重健康游戏的智能远程治疗工具,旨在提高时间管理技能和任务优先级。该远程系统基于使用Django(高级Python Web框架)中的决策树。选择使用的技术和技术,以增强用户的参与度并使系统易于定制。本文显示了一个试验阶段的初步结果,该试验是对一组典型的正在发展中的12-19岁无ADHD的儿童和青少年群体中使用自适应远程疗法的评估进行的。为此,我们依靠参数的收集和调查的进行来评估时间管理技能,以及衡量系统的可用性和可用性。时间管理调查的结果强调,参与该试验的用户未使用任何特定或有效的时间管理技术,该地区在15岁以下和16岁以上的用户中分别在5分中得分1.98和2.30。根据可用性调查表进行的最终计算得出满分为100,平均得分为78.75。与当前研究的复制相结合,创建能够使用不同技能的可定制工具可能有助于了解这些用户的需求,并提高有或没有多动症的青少年的时间管理技能。

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