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Improvement in children’s fine motor skills following a computerized typing intervention

机译:通过计算机打字干预改善儿童的精细运动技能

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摘要

Children spend a large proportion of their school day engaged in tasks that require manual dexterity. If children experience difficulties with their manual dexterity skills it can have a consequential effect on their academic achievement. The first aim of this paper was to explore whether an online interactive typing intervention could improve children’s scores on a standardised measure of manual dexterity. The second aim was to implement a serial reaction time tapping task as an index of children's finger movement learning, and to see whether performance on this task would improve after the intervention. Seventy-eight typically developing children aged between 8 and 10 were tested at their school on the pre-intervention Movement Assessment Battery for Children (2nd edition; MABC-2) and tapping tasks. Twenty-eight of these children volunteered to be randomly allocated to the intervention or control group. Children in the intervention group had a choice of two online games to play at home over a period of four weeks, while the children in the control group were not given these games to play. The intervention and control groups were then re-tested on the MABC-2 manual dexterity and the tapping task. Children in the intervention group significantly improved their manual dexterity scores in the MABC-2 compared to the control group. On average, all children learnt the tapping sequence, however, there were no group differences and no effect of the intervention on the tapping task. These results have important implications for implementing a freely available, easy to administer, fun and interactive intervention to help children improve their manual dexterity skills.
机译:孩子们在上学的大部分时间里都在从事需要手工技巧的任务。如果孩子在手动技巧上遇到困难,可能会对他们的学业产生影响。本文的首要目的是探讨在线互动打字干预是否可以通过标准化的手巧技巧来提高儿童的分数。第二个目标是实施一系列连续的反应时间敲击任务,作为儿童手指运动学习的指标,并观察干预后这项任务的表现是否会提高。在他们的学校对干预前的儿童运动评估电池(第二版; MABC-2)和敲击任务进行了测试,对78名典型的8至10岁儿童进行了测试。这些儿童中有28个人自愿被随机分配到干预组或对照组。干预组的孩子可以选择在四个星期内在家玩两个在线游戏,而对照组的孩子则不可以玩这些游戏。然后对干预组和对照组进行MABC-2手动灵活性和敲击任务的重新测试。与对照组相比,干预组的儿童在MABC-2中的手敏捷度得分显着提高。平均而言,所有孩子都学习敲击顺序,但是,没有群体差异,干预对敲击任务没有影响。这些结果对于实施免费,易于管理,有趣和交互式的干预措施,以帮助儿童提高其手巧技能具有重要意义。

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