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Displaying optic flow to simulate locomotion: Comparing heading and steering

机译:显示光流以模拟运动:比较航向和转向

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摘要

Optic flow can be used by humans to determine their direction of heading as well as controlling steering. Dot-flow displays have been widely used to investigate these abilities but it is unclear whether photorealistic textures would provide better information for controlling high-speed steering. Here, we examine the accuracy of heading judgements from dot-flow displays of different densities and luminance and then compare to a scene containing a textured ground. We then examine steering behaviour using these same displays to determine whether accurate heading conditions necessarily equate to successful steering. Our findings suggest that the bright dense dot-flow displays led to equivalent performance as the ground texture when judging heading, and this was also true when steering. The intermediate dot-flow conditions (with fewer and faded dots) revealed that some conditions that led to accurate heading judgements were insufficient for accurate steering. It seems, therefore, that heading perception should not be considered synonymous with successful steering control, and displays that support one ability will not necessarily support the other.
机译:人们可以使用视线来确定他们的前进方向以及控制转向。点流显示器已被广泛用于研究这些功能,但尚不清楚照片般逼真的纹理是否会为控制高速转向提供更好的信息。在这里,我们从不同密度和亮度的点流显示器检查航向判断的准确性,然后将其与包含纹理地面的场景进行比较。然后,我们使用这些相同的显示器检查转向行为,以确定准确的航向条件是否必然等同于成功的转向。我们的发现表明,在判断航向时,明亮而密集的点流显示可产生与地面纹理相当的性能,在转向时也是如此。中间点流条件(点少且褪色的点)表明,导致精确航向判断的某些条件不足以进行精确的转向。因此,似乎不应将航向感知视为成功的转向控制的代名词,并且支持一种能力的显示不一定支持另一种能力。

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