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The effect of differing optic flow on steering behaviours during goal-oriented locomotion

机译:目标定向运动过程中不同光流对转向行为的影响

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The ability of healthy young individuals to accurately steer toward a virtual target while experiencing different foci of expansion (FOE) and target positions was examined with the use of a virtual reality task. Ten participants steered toward the virtual target with the use of mouse displacements while sitting or while changing their body orientation during over-ground walking. Net virtual errors showed that participants were able to accurately align themselves with the target despite having confounding visual information regarding FOE location and heading direction. Participants performed better in the mouse-driven task than the walking task. This may be attributed to the nature of the tasks that employ different degrees of freedom. Altogether, results support the use of this virtual reality-based paradigm to further investigate the contribution of altered visual self-motion processing and gait-related impairments on steering abilities in stroke and in the elderly.
机译:通过使用虚拟现实任务,研究了健康的年轻个体在经历不同的扩展焦点(FOE)和目标位置时准确地转向虚拟目标的能力。十名参与者在坐着或在地面行走过程中改变身体朝向的同时,使用鼠标位移将其引向虚拟目标。净虚拟错误表明,尽管参与者对FOE位置和航向的视觉信息感到困惑,但他们仍能够准确地使自己与目标对齐。参与者在鼠标驱动的任务中的表现要好于步行任务。这可能归因于采用不同自由度的任务的性质。总之,结果支持使用这种基于虚拟现实的范例来进一步研究改变的视觉自我运动过程和步态相关障碍对中风和老年人操纵能力的贡献。

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